You're a pirate shipwrecked on an island. Can you escape with the treasure? Control Chestnut the pirate as you try to escape a mysterious island with your companion Clamantha!
I got stuck in the door between the first and second map on my first try by going up and then really fast going back down if that makes sense but funny game!
I love the start of this game kinda felt like an original Zelda game on the beach. I was confused running around for a bit then I remembered the theme and you did a good job!
The skeletons being the only enemy and being mostly non-threatening made the overworld a little bit on the boring side. I also couldn't find any use for the gold you collect, but maybe I'm missing something.
It took me a while to figure out how to kill the Flying Dutchman - I was about to give up then I damaged him by accident. Some sort of indication that the arms are vulnerable after punching, like changing color or something, would be nice.
Overall short and sweet game, and everything works, though it can be a bit tricky to figure out what do do at times. Good work.
Okay, loved the sassy clam. Hilarious. And I loved the artwork!
Unfortunately, I couldn't really find my way around :( Despite only being able to look at the map in the starting area, I memorized what I thought the path to the X should be, but following that didn't seem to work. I tried a few times, but eventually it just felt like an endless generation of rooms with no indication that I was going in the right direction.
You might consider how you could tweak the design to help dumb players like me :)
Comments12
The skeletons being the only enemy and being mostly non-threatening made the overworld a little bit on the boring side. I also couldn't find any use for the gold you collect, but maybe I'm missing something.
It took me a while to figure out how to kill the Flying Dutchman - I was about to give up then I damaged him by accident. Some sort of indication that the arms are vulnerable after punching, like changing color or something, would be nice.
Overall short and sweet game, and everything works, though it can be a bit tricky to figure out what do do at times. Good work.
Unfortunately, I couldn't really find my way around :( Despite only being able to look at the map in the starting area, I memorized what I thought the path to the X should be, but following that didn't seem to work. I tried a few times, but eventually it just felt like an endless generation of rooms with no indication that I was going in the right direction.
You might consider how you could tweak the design to help dumb players like me :)