Great job, getting a playable game done in 48 hours, that's no easy thing. I like your character designs. I think this could become a real fun game with a bit more time spent on it.
Well done ^^ Had an interesting mechanic, but could do with a bit of polishing. Maybe a quicker restart screen because I'd had to wait a while before restarting
I kept dying right after getting up to the moving platform via the fan. It seems I can't leave the screen to the right or left. Maybe I missed a control or game mechanic? Please advise.
As far as platformers go - the controls didn't feel very tight, and the hitbox/bounding boxes were a bit awkward too. Would be cool to see if you can make it a bit more polished. Thank you for the game.
For only doing this in 24 hours, I'd say you did a pretty solid job. I think the game was maybe a bit too hard though? I couldn't get past the first little area, and without any real direction on what to do, it was a bit hard to figure out how to get past... I assume you end up playing through the same section over and over though?
Difficult platformer, but pretty well made for having been made in only a day. The animations are smooth, and seeing a thumb in a boot was something I did not expect. Good work!
This is definitely a tough game. I couldn't get past the really tight jump where you got a little overhang stopping you from getting over to the platform that only moves a little bit. But for just 24 hours this is pretty good. I'd recommend some checkpoints or something and maybe more forgiving hit boxes. But it was a solidly built game. Good job!
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16 Oct 2020, 23:27
The X and Y accelerations feel like they have been inverted: you gain a lot of momentum by moving left or right, while the jump is immediate and sudden. Pretty weird...
A really fun play, i liked the idea of trying to escape your own progress and how it made me think about what moves to make instead of just randomly jumping up. Very Unique.
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As far as platformers go - the controls didn't feel very tight, and the hitbox/bounding boxes were a bit awkward too. Would be cool to see if you can make it a bit more polished. Thank you for the game.