Place goals on the map, and guide the shapes towards them by bending the tracks with a click. Don't be too slow or the shape will explode, changing the tracks and leaving you without a point. But don't be too reckless - bring the wrong shape to the wrong goal and both will explode. Lose all your goals and it's game over!
Controls * Click and drag goals (which also act as your lives) onto the map * Click and hold between loops to merge or unmerge tracks
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Many thanks to all the users who made their assets free to use!
Right now clicks change a section of tracks temporarily, as long as you hold. Have you considered letting these changes be permanent? I think it would be easier to manage lots of shapes if you can re-arrange the map permanently (you could just set & forget). But perhaps you already tried this idea during playtesting?
This one is great. I definitely agree I'd love to have this on my phone. To amarillion's point, I actually ended up deliberately sacrificing pieces to reshape the map in ways that was more convenient for my strategies, so I'm pretty happy with it overall. Super chill relaxing game, very well done.
@kregames I was absolutely inspired by Mini Metro but on crazy loops! Then I tried to invert the gameplay by having you place the 'stations' rather than the tracks
@amarillion I originally had the track changes as permanent (and I actually forgot to remove my developer cheat codes, so you can push "tab" in game to try it out - although some of the track colours will get messed up!). However I found that having the track be more permanent lead to more strategy when deciding where to place the goals
Wow pretty nice. I also liked the permanent version better. Maybe you can try some input magic. If you hold button longer it is temporary if you click is permanent.(If this is even doable in your project). Overall I liked it very much good job.
This is a really nice entry in minimalistic style. Obviously inspired by Mini Metro but very different from that game. Having no victory condition or a way to lose makes it very casual.
Wow, this is really amazing! Very nice presentation values in every area! Though it was a bit frustrating when a square piece spawned right in front of a round goal :(
I also prefer the permanent track changes, but I wonder if that has to do with the fact that we're all beginners here. Like, we don't understand the metagame so we have to constantly correct our course, but a more experienced player would understand the flow of things and get more enjoyment about the correct planning of goals. Like how a beginner Tetris player might go for single-line clears to keep their board clear while a veteran would build it up for back-to-back tetrises. I dunno, food for thought.
Reading through the comments, maybe you could "charge" an intersection, the more you hold it the longer it will stay "open" after you release it. Was fun, clean looks and sounds. Some kind of difficulty curve would definitely improve it.
One of my favourites! Starts confusing, gets easier, gets almost meditative, then gets really challenging! Beautiful art style, really innovative mechanics and perfect minimal audio.
Took me a second to get the hang of it, but once I did it was really intuitive. I could 100% see this being a mobile game, I got to 42 before deciding the difficulty doesn't seem to be ramping up, but this is definitely a relaxing little game!
This was FUN. This one stuck with the longest. I love puzzle games and this one just got to me. I liked the ambient music, the sound effects, the graphics and mechanics. Especially the track merging and unmerging. Also, the difficulty increase with number of "exits" and shapes is pretty cool. Thanks for the experience. Keep it up :))
The graphics, sound effects, and music all fit together really well! Fun, puzzle-y game.
It's pretty hard, though – I'd appreciate a slower ramp up at the beginning. The various settings (dot speed, map size, etc) are super useful but I'd want to be able to make new dots not show up as fast (is time between new lives the right setting for this? I couldn't tell that it made a big difference).
It seems to me that one could win this game easily by created and isolating goals, that is, never let any shapes get near them; just keep a few in their own very small tracks. Maybe the goals should explode eventually as well?
At first it seems like a relaxing game, but when you play it, you quickly meet stressfull situations. Nice little game! I know that if you loose all your shapes you loose the game, but how can you win it? Is there an end?
Comments21
Right now clicks change a section of tracks temporarily, as long as you hold. Have you considered letting these changes be permanent? I think it would be easier to manage lots of shapes if you can re-arrange the map permanently (you could just set & forget). But perhaps you already tried this idea during playtesting?
@kregames I was absolutely inspired by Mini Metro but on crazy loops! Then I tried to invert the gameplay by having you place the 'stations' rather than the tracks
@amarillion I originally had the track changes as permanent (and I actually forgot to remove my developer cheat codes, so you can push "tab" in game to try it out - although some of the track colours will get messed up!). However I found that having the track be more permanent lead to more strategy when deciding where to place the goals
Overall I liked it very much good job.
I also prefer the permanent track changes, but I wonder if that has to do with the fact that we're all beginners here. Like, we don't understand the metagame so we have to constantly correct our course, but a more experienced player would understand the flow of things and get more enjoyment about the correct planning of goals. Like how a beginner Tetris player might go for single-line clears to keep their board clear while a veteran would build it up for back-to-back tetrises. I dunno, food for thought.
It's pretty hard, though – I'd appreciate a slower ramp up at the beginning. The various settings (dot speed, map size, etc) are super useful but I'd want to be able to make new dots not show up as fast (is time between new lives the right setting for this? I couldn't tell that it made a big difference).
It seems to me that one could win this game easily by created and isolating goals, that is, never let any shapes get near them; just keep a few in their own very small tracks. Maybe the goals should explode eventually as well?