Nice concept! The game has nice graphics, music and sound effects. I wish there were more levels, but it's a jam game so it's understandable. I feel like some of the levels were a bit off with there timing and I think I might have solved them in an easier way than intended.
Very nice game. Loved the overall mood. The gameplay feels great, and the puzzles are cool and not too hard. Was a little bit too short, but still had a ton of fun with it.
@noam-blei@raivk@belenos@dokthar Thank you! I wish I was faster at making levels as well, but it was my first time designing puzzles. I also wanted it to be longer. Probably around 12 levels would be ideal.
@rikitaner Every level has a "one-move" solution that is possible with the right timming. You just played well :stuck_out_tongue_winking_eye:
This was simple and well done! I liked the quick restarts and I can definitely see some potential for some devious puzzles. I just wish it was longer, but puzzles aren't easy to make, especially if you're working alone! Good work on the Jam!
As other comments, I also wished it was longer :timer: with more levels. So yeah for sure it a great mechanics. Very relaxing game to play with nice relaxing sounds and music. I'm also happy to notice other people using Godot :smile:
Oh no... the game really had me in the mood ! But it's too short ;_; Well, it's a good thing I find it too short ! The gameplay is really really cool and the overall style really have a mood, of fragility and weirdness with that visual and concept. And it's all so polish, I just wish for more
Loved this concept and I would definitely play a lot of this on the way to work if it was a mobile game! Really nicely polished with a relaxing atmosphere. Like others, I would have loved some more levels but I also had the same issue struggling with time for puzzle level design so I completely understand! With a litte more time, I think the shatter animation could be worked on so it doesn't click back together so obviously and be a little smoother but really great job overall! Well done!
@teto Thank you! And you hit the nail in the head with the shattered glass reforming animation. I really wanted to re-work it, but I didn't have enough time.
Nice job! I really like the concept, and the art and music fit really well. The only things I'd suggest would be more levels (if you keep working on it), and it would also be nice if you could reset a level immediately if you mess up.
Nice! Btw, something I forgot to mention last time, I think this kind of games go really well as mobile games :), its like those time-killers games that people can stay hours playing
Maybe instead of having just 12 levels, you could have something like a "Level selector" so yo can re-do levels and stuff (maybe it could give like a medal or something in the levels that you won with just 1 click as well)
Love the concept! I could really see this as a mobile game because of the simple controls. It might be interesting to look into generating levels if you choose to develop this further, might be a good challenge
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I wanted to see the next level design and difficulty ramp up.
Nice job
Try to implement some new levels :thumbsup:
@rikitaner Every level has a "one-move" solution that is possible with the right timming. You just played well :stuck_out_tongue_winking_eye:
Well done!
Super twist of the theme :-)
And the sound design is super clean !
Did you do the sounds yourself ?
Thank you for playing.