Update 5. 10. 2020: Fixed HDR rendering in WebGL build, Added background music mute button
Update 5. 10. 2020 (2): I have created secondary web build containing movement fix for wall and platform stuck. It required to change slightly level design and jump height so i added this build marked as post Ludum Dare Movement Fix. Original Build will be available for whole duration of voting. Then I will replace build on Itch.io with new one with all fixes.
A simple and fun little puzzle platformer. I overall like the music and the visuals. The controls is okay, but they could have been better. The various ways to go through the same level was a great idea. Overall is this a pretty good jam game. Well done.
Loved the idea behind the game. Was really cool to keep changing how the game is played, but not change the actual level. Great! Maybe If I had to say an improvement, perhaps a bigger map?(Although I understand the fact of the time limit) - other than that can't really think of many more improvements, so Great Game! Well done!
Thank you all for great feedback. I really appreciate it. I have create secondary build with movement fixes besides original LD entry. This was my third Ludum Dare and i have enjoyed this one most.
The controls were pretty good in my opinion, and the platform challenges were not super hard but still I needed a few tries, all in all it was a fun game with cool mechanics.
The platforming gameplay is really good! Jumping leaves a really good sensation. I liked how you stick on a platform and that permits you to climb it by jumping but I don't know if its voluntary^^ (it's still a bit too sticky imo). Love the music aswell, always enjoyed those type of sounds, it reminds me a lot of FTL's soundtracks.
Neat! The changes keep the interest up. What I don't like is the floaty feel to the controls. I often run off a platform edge when I intend to jump; and I'm pretty sure I did press space in time.
very simple and well executed take on the theme, good scope for the compo :) I like the music and particles/lighting/etc. the platforming physics did feel a little bit odd ^^
Nice, well executed platformer. The mechanics here were pretty interesting and I think you could make a more complete game out of this if you chose to. The movement I think needed a bit of work though, as it felt a little off... I think mainly because there was a delay on stopping movement after releasing the key. It also felt like I could cheese some of the platforms by repeatedly jumping... maybe the grounded check isn't working quite as intended, as I could jump off of walls which made some jumps pretty easy.
Comments18
Maybe If I had to say an improvement, perhaps a bigger map?(Although I understand the fact of the time limit) - other than that can't really think of many more improvements, so Great Game! Well done!
Anyhow, I escaped! :)
Other than that, well done!