
Space Loop
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Developed in a weekend for the Ludum Date 47 game jam challenge. Solo effort, just me doing it all.
You're stuck in a sphere, spinning in a loop. Fire away at the bricks and see if you can destroy them all. Might seem easy at first, but it quickly gets harder.
Best played in full scree mode. (in non full screen mode the HUD doesn't show, it's there in full screen) Simple mouse control.
CC0 textures, Moondance and XXIX fonts, all other content by Hungry Cat Games.
Used: Unity, Gimp, Aesprite, SFXR, Blender!
Oct 9th, minor bug fixes. HUD now shows when not in full screen and targeting now reflects ball launch path. Also normalized volume keyed to system volume at 50%. (shouldn't be so loud now).
SSGame1.png
You're stuck in a sphere, spinning in a loop. Fire away at the bricks and see if you can destroy them all. Might seem easy at first, but it quickly gets harder.
Best played in full scree mode. (in non full screen mode the HUD doesn't show, it's there in full screen) Simple mouse control.
CC0 textures, Moondance and XXIX fonts, all other content by Hungry Cat Games.
Used: Unity, Gimp, Aesprite, SFXR, Blender!
Oct 9th, minor bug fixes. HUD now shows when not in full screen and targeting now reflects ball launch path. Also normalized volume keyed to system volume at 50%. (shouldn't be so loud now).
SSGame1.png