Joe likes satellites, so he founded his very own private satellite launching company: Spacelink! Will Joe succeed with his shoddy equipment and public distrust, or will he amass a fortune?
+ Launch satellites into space + Lose money by the minute for unlaunched satellites because people are impatient! + Activate satellite thrusters to protect them from immanent collisions + Hit the aliens with satellites and they will come and steal one (and the public won't lose any trust!) + Hyper-realistic orbit simulation (definitely!)
Special thanks to Kyle and Dan for some graphics, game concept, and QA testing.
Technical aspects and credits for those interested: - Written in C with Vulkan and SDL2 - All graphics save for the beautiful cannon done by me (Cannon was Kyle) - Original concept by Dan - QA testing by Kyle and Dan (forgot to disable debug layers lol) - Music and sound effects (all 3 of them) were my bass and pedals (what is sfxr)
Launched quite a few satellites into the planet. Silly me! I find it hard to figure out a good way to manage the launches and keep 'em safe. Nevertheless, shooting stuff into space is fun.
Nice game, specially loved the homemade art and music! I wish I had some kind of preview of the trajectory of the satellites, as it was mostly a guessing game for me (eventually I put some out there, and the aliens stole it). Congrats on your submission!
Comments3
am i doin somthing wrong!