
St. Exton's Night
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Each year, villagers gather together for a festival, honoring the life of St. Exton, a great wizard that has protected the town for ages. Evil spirits have taken notice, however, and come out on St. Exton's Night to feast on souls. The villagers, unable to see the evil spirits, are defenseless.
Take control of Selena the cat as she defends the town from evil. Everyone knows a cat can see evil spirits.
The game is simple: manage the panic level in the town. Kill evil spirits with spirit arrows, swipe ghosts with your lantern (tip of your bow), to catch them, and return them to the shrines in order to revive the villagers. Villagers get scared if they see ghosts, so catching them early is key. After 30 seconds of not seeing a ghost, they calm down.
Collect the green spirit energy in order to be able to kill the evil spirits. You may need to look around to find it.
- Replaced game over / victory screens with a nicer background and had them take you back to start
- Added a few easter eggs outside the bounds of the level in case players fell out of level
- Fixed an issue where the audio was not initializing on non-editor builds and causing errors in the build version
- Fixed an issue with the villager's wonky animation
- Fixed a few perf issues by having the villagers not raycast/spherecast on every frame but on 25% of frames as this was too slow on most people's PCs
- Fixed a few minor visual issues with the dialogue system (text going out of frame, sizing)
- Balanced some audio clip falloff (there was nearly no noise for sound effects like shrine/jump-pads)
Take control of Selena the cat as she defends the town from evil. Everyone knows a cat can see evil spirits.
The game is simple: manage the panic level in the town. Kill evil spirits with spirit arrows, swipe ghosts with your lantern (tip of your bow), to catch them, and return them to the shrines in order to revive the villagers. Villagers get scared if they see ghosts, so catching them early is key. After 30 seconds of not seeing a ghost, they calm down.
Collect the green spirit energy in order to be able to kill the evil spirits. You may need to look around to find it.
Timelapse for the AI/UI/Player guy
https://www.youtube.com/watch?v=wYdmnEWW8TkPost-Jam Changelog
NOTE: There have been some minor post-jam changes that don't actually affect the game/gameplay but we want to be up front about it.Additions (Don't rate us on these)
- Added a title screen with instructions/credits- Replaced game over / victory screens with a nicer background and had them take you back to start
- Added a few easter eggs outside the bounds of the level in case players fell out of level
Bug fixes
- Changed the name from "The Town of St. Exton" to "St. Exton's Night" on a few strings in the UI which we forgot to change in the jam build- Fixed an issue where the audio was not initializing on non-editor builds and causing errors in the build version
- Fixed an issue with the villager's wonky animation
- Fixed a few perf issues by having the villagers not raycast/spherecast on every frame but on 25% of frames as this was too slow on most people's PCs
- Fixed a few minor visual issues with the dialogue system (text going out of frame, sizing)
- Balanced some audio clip falloff (there was nearly no noise for sound effects like shrine/jump-pads)