Ludum Dare #47compo
Starburn 64
Gameplay Video
Description
INFO: Having trouble with the mouse sensitivity? Use n and m keys to decrease or increase the sensitivity!This was my first Ludum Dare since 2013 and I was really looking forward to it. As by the rules the game and its assets (except the font) was developed by myself during 48h. I've struggled a bit to come up with an idea I liked. I even had to trash my first attempt on saturday :D But hey, now I have something I'm happy with. The theme is even included in 2 ways: You are endlessly looping around the star with no way to escape. That's the theme right in the game. Secondly like the developers in the late eighties / early nineties I've just started to progress from 2d pixelart games to really low poly 3d games. So we might be stuck in a loop in real life too :P So I hope this game will awaken some feelings of nostalgia :) Have fun!
Tools I've used:
- Engine: Godot (Mono version)
- Programming Language: C#
- Audio: FLStudio, JFXR, Audacity
- Graphics: Blender, Aseprite
- Font: Kenney Future from https://www.kenney.nl/assets/kenney-fonts
All files are ready for download on itch.io. HTML5 (web) version is available, but please use the Download Version for a better experience :)




Comments23
Nice to see more Godot. I've been poking at it for a while but haven't made the jump away from Unity yet.