This is My second Game Jam Game! If you see something wrong, I might have rushed it a little, I will try to anwser and do all the Suggestions and Questions you will say and ask. Thank you!
It's very fun. I liked the concept! The music is a bit repetitive (short loop), and when you are in the upper side of the map you can't see much. Good luck!
@loligxp Hi there, Can you be more clearer? The game has camera movement. I think that you mean by "Smoother Camera Movement" You can correct me if i am wrong
@aviv871 Hello! Thank you for the feedback! I will take some things into consideration. 1. I will try to make the song less repetitive (longer) 2. I will try to make the camera bigger
If i would, I would always notify you when i will finish implementing all the things you mentioned. Thank you!
Nice entry but here wasn't really much to it. Maybe some more obstacles, conveyor belts, bumpers etc. would spice the game up a bit. After the first 5 seconds you have already played the entire game.
@kevin-mooney Hi there! I will try to implement that but orignally it wasn't supposed to be there. If that's what the people want, then i will try to implement that. Thank you!
Nice entry, it would be cool to have a slightly bigger map, but all the core mechanics are there! I did find the enemy balls are a little slow, so it was easy to run them around in circles forever!
I like how the text explains the mechanics in the beginning. A lot of Jam games mess up the explanation and just write a wall of text or just explain it in the description.
@guimoliveira Hi there! I am currently working on the requests that either feature additional stuff to balance and the music. I will try to improve the music As soon as possible. Thank you!
Hi people! If you are reading this, I made some updates to the game for example: -I fixed a bug where when you fall off, nothing happends -I added obstacles. -I added more tutorial elements. More updates are on the itch.io page. Thank you!
Controls and graphics were nice and polished. Good idea, but there wasn't much that was driving me to do anything special - it seems like I could just keep going in circles. The obstacles were a nice touch but I think they got pushed by the purple balls so it didn't pose much of a challenge.
Liked the visuals and enjoyed the upbeat music, the ball was easy to control which made it easy to pick up and play, and I liked your increase in difficulty was you continued along with all the added enemies and obstacles. The only things I'd say to work on is being able to turn the camera so that when you're coming back around the corner you can see what you're heading towards and maybe show the players score on the "death" screen so you can focus on the game and not worry about where you're at. Overall though, really fun, simple little game. Good job!
This is an simple and okay little jam game. I overall like the music and the visuals, but there is room for improvements. The gameplay is okay, but I wish there was a bit more to do. Overall a fine little jam game.
The game is quite nice, but I would like to move my ball more consistency without acceleration. It's so hard to turn while the map is so small.
The game right now has 1 issue that: no matter how many time you play the game, you can't play better. You will eventually stuck at some point (me is 40s). To play the game knowing that you gonna lose is not good
I think you should break the game into level. After player survive at some point, open some gates to go to the next level.
Overall, congratz on your entry. Keep up the good work.
Hi all right, I'll do my best to describe my experience playing your game, sorry I'm using the google translator, 1- I thought the idea of your game was wonderful, that the simplicity done better is better than the buggy complex, 2- if there was a camera further away from the player, the controls the way they are would be great, that even though it accelerates and brakes slowly, it would collide less with the wall, 3- when you put something in the game coming out particulate, the idea starts from player is to go to her, and in your game this is not good, 4- the player should have energy, congratulations again on your game, I hope I helped, a big hug.
@etrealjunior Hey there! I can understand that you need to use Google translate or any other translation program to send your message but ,either i can't impelemnt some of the things you mentioned or some of them were too confusing. What i will say are the things that i do understandd and can implement:
1. I will try to lower the friction of the ground
2. I will make the camera bigger.
Also i feel like energy is an bad idea since I don't really want the player to make pauses every 30 seconds. I feel like pauses kind of break the fast-pace experience.
Also one question, Where are you from? I am very curious to know, Thanks!
Tried toying with the game for a while. Find the concept cool, however the gameplay seemed to me like game of 'balls' from Unity out-of-the-box projects with some features added. Would also enjoy bigger, more versatile map. As for the tutorial, for me (144Hz Screen) the tutorial passed so fast I couldn't grasp around all the information, but understood from context later on. It's also very easy to get out of bounds :) I think you have the foundation for your game and just need to polish it. Keep up the good work!
A very simple and literal way to present the theme stuck in loop, and it is quite interesting to play. Control feels nice and smooth, also like the filter you added.
@witekwitek For a jam game there really is not much I can add, it feels nice and is interesting. You have the tutorial in, makes it one of the few games I understand how to play immediately. Only thing I can complain about is the amount of content. But hey, the time is very limited.
This was really nice! I could only make it to around 50s before I was overwhelmed by the purple balls, but still had a fun time. I liked how you made really good use of simple shapes and colors to make enemy types easily identifiable. Great job!
This was a nice simple entry that I actually had quite a bit of fun with. :) The fact that you were able to crank it out all by yourself was super impressive. I do think it gets a little easy to cheese the longer it goes on, but the blue enemies seem to do a lot to spice things up. Nice job!
Hey @coleslaughter. Thanks for playing my game! I will try to fix the things you said needed to work like the highscore. But i will do it later. Thanks!
Quite straightforward use of the theme; Being so simple, here are some things that came into mind that could improve the game: - Add the audio source to the Don't Destroy on Load, since this is a game where we're going to die a lot, it makes more sense to have the music looping non stop (also because it's a song that builds up intensity) - The behind the ball view doesn't seem to add a lot as there's a wall where the ball is fully hidden. Maybe moving the camera a bit up in order to have a full view of it could help! - Creating multiple layers of levels and using the icosahedron to bounce to other level layouts could also have improved the game as it would make it more interesting and having the risk/reward situation to be more effective - Show the current score and the highest score of the session could also be interesting (maybe you could use PlayerPrefs to store it on the person's browser) - The icosahedron sometimes did not propel me upwards, so I guess you must be applying force according to the rotation of the sphere (just a guess??). Fixing that would make the game a bit more interesting
Overall, adding more map layouts and a motivation to keep the player out of the "loop" would make it a great experience to entertain for a few minutes up to hours!
@rafaelgiordanno Hi! Thanks for the feedback! I will try to make the things you asked me to. Also the icosphere was *supposed* to launch you randomly, not upwards. Thank you!
Comments43
I liked the concept!
The music is a bit repetitive (short loop), and when you are in the upper side of the map you can't see much.
Good luck!
some camera movement would be nice.
but the concept was fun.
-WitekWitek
-WitekWitek
1. I will try to make the song less repetitive (longer)
2. I will try to make the camera bigger
If i would, I would always notify you when i will finish implementing all the things you mentioned. Thank you!
-WitekWitek
-WitekWitek
-WitekWitek.
-WitekWitek
-I fixed a bug where when you fall off, nothing happends
-I added obstacles.
-I added more tutorial elements.
More updates are on the itch.io page. Thank you!
-WitekWitek
Good idea, but there wasn't much that was driving me to do anything special - it seems like I could just keep going in circles. The obstacles were a nice touch but I think they got pushed by the purple balls so it didn't pose much of a challenge.
Great core idea, I liked it!
The game right now has 1 issue that: no matter how many time you play the game, you can't play better. You will eventually stuck at some point (me is 40s). To play the game knowing that you gonna lose is not good
I think you should break the game into level. After player survive at some point, open some gates to go to the next level.
Overall, congratz on your entry. Keep up the good work.
1. I will try to lower the friction of the ground
2. I will make the camera bigger.
Also i feel like energy is an bad idea since I don't really want the player to make pauses every 30 seconds. I feel like pauses kind of break the fast-pace experience.
Also one question, Where are you from? I am very curious to know, Thanks!
-WitekWitek
Here's the playthrough: https://www.twitch.tv/videos/766604554
Thanks for watching!
-WitekWitek
This was a nice simple entry that I actually had quite a bit of fun with. :) The fact that you were able to crank it out all by yourself was super impressive. I do think it gets a little easy to cheese the longer it goes on, but the blue enemies seem to do a lot to spice things up. Nice job!
-WitekWitek
- Add the audio source to the Don't Destroy on Load, since this is a game where we're going to die a lot, it makes more sense to have the music looping non stop (also because it's a song that builds up intensity)
- The behind the ball view doesn't seem to add a lot as there's a wall where the ball is fully hidden. Maybe moving the camera a bit up in order to have a full view of it could help!
- Creating multiple layers of levels and using the icosahedron to bounce to other level layouts could also have improved the game as it would make it more interesting and having the risk/reward situation to be more effective
- Show the current score and the highest score of the session could also be interesting (maybe you could use PlayerPrefs to store it on the person's browser)
- The icosahedron sometimes did not propel me upwards, so I guess you must be applying force according to the rotation of the sphere (just a guess??). Fixing that would make the game a bit more interesting
Overall, adding more map layouts and a motivation to keep the player out of the "loop" would make it a great experience to entertain for a few minutes up to hours!
-WitekWitek
But cool, I liked the music ^^