Action Puzzle where you cant stop moving until you hit a wall.
Change Log: Fixed Ui so all can play the game no matter what screen resolution they have. Fixed Ui slider bug on charge meters. Fixed trigger Bug on CoinBag
Had fun playing this game! Maybe you could make the tutorial optional by adding a button on the Level Select to read the instructions? Couldn't process all that information when I first loaded the game, so I had to refresh the game after a while to read it again. Other than that, nice work :)
I do like this type of game. It's interesting that you've added the extras, like the items the character uses. It works smooth, and has a bit of challenge the deeper you go. If I could suggest anything that would make it better it would be the menus. The graphics could be better. Otherwise it's a good game.
@bihaqo sorry to hear that, I think it is because of the resolution, I did a bad job with the UI, same can appear if you zoom in and out, you can maybe play the game, by zooming in or out in the browser, CTRL + Mouse Wheel.
Very interesting mechanics! You basically made a puzzle-roguelike, which is quite unusual to see and may be pretty fun to play once more content is added!
(Why did you opt out from almost all grading categories?)
I can't see the correlation to the theme, though. How is it related to loops?
@steffo I opt out because I know it is not good, related to loop it is missing :( I had a interesting/strange mechanic to loop, but it was destroying the fun so I cut it, I justify my game on the theme in that you are stuck moving a way until you hit a wall or guard, and items kind off work loop, I also had the map formed in a loop on release, there is a screen shot off this in the commence, but I removed it because it was a part of the problem that some people could not play the game.
Probably the first ever "action puzzler" I came across! I couldn't figure out if the red bars scattered around have any purpose, but otherwise I liked the graphics too, it definitely looks like a jam game :) Impressive amount of content with the multiple levels and game modes, well done!
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I did not like the blood strains neither.
It was a good starting idea for a puzzle game however, with even loots and bonuses.
The tutorials are loaded with text.
(Why did you opt out from almost all grading categories?)
I can't see the correlation to the theme, though. How is it related to loops?