You play as a submarine and a rocket caught in a loop trying to get to space. Unfortunately I ran out of time to get the physics and game mechanics working how I envisioned, so gameplay is very basic. It's pretty rough overall, but its the first game I have ever made so I am pleased I have something that resembles an "interactive experience".
In the beginning I wasn't sure when the sub was turning around, a little direction indicator could've been cool there. Otherwise it was pretty good. Hit the sea-floor before I made it to space :P
I didn't quite make it to space, but I did smash into the sea floor! Before the background started darkening/lightening, I had to make a guess on if I was going up or down. Background objects for reference like fish or more clouds would have helped with that.
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