I really like how the game builds tension with audio cues while providing safe havens. I really don't like how I can't see anything, especially when the thing I can't see is "the monster coming".
That menu was cool. When I started the game, I just walked around aimlessly through a dark room with a tiny flashlight. Couldn't figure out what to do, didn't find any items or monsters or NPCs or anything, and I didn't hear any audio once I left the menu (although I *was* playing under Wine so that might just be a compatibility issue)
Whatever you're supposed to do in the dark room, it might be helpful if you added some kind of directions. At the very least, having a texture for the floor (even something as simple as a checkerboard pattern) can help a lot with preventing disorientation with these types of games.
Since I played it on wine, I won't leave a rating since it wouldn't be fair. However, I am curious about what is in all that darkness... :thinking:
Played your game, I was instantly hooked by the menu graphics, really cool vibe and art style. I would suggest that the flashlight could be a little more bright just to see more than those rooms corners. This creepy audio made me think that somethings about to happen then I got killed I think? (room 7), but I couldn't really see because of the flashlight.
Comments3
Whatever you're supposed to do in the dark room, it might be helpful if you added some kind of directions. At the very least, having a texture for the floor (even something as simple as a checkerboard pattern) can help a lot with preventing disorientation with these types of games.
Since I played it on wine, I won't leave a rating since it wouldn't be fair. However, I am curious about what is in all that darkness... :thinking: