You are a train. You have robot friends. You are stuck on a planet that somebody totally destroyed. You and your robot friends are going to fix it up so people can live here again. If you don't derail yourself first.
Interesting resource management game. It took me a while to understand how the things work, but after the click it started to be enjoyable. Not sure if everyone has the patience to figure things out.
Some issues with UI: the text was too small in the windowed mode, so getting instructions was even harder. And if turned to full screen, UI components would go out of view.
I didn't understand what I was doing. And when I finally changed my keyboard to English in order to have a "?" key to press to activate the help... well the help screen was already opened :) Anyways, it seemed like a really unique game and the graphics are clean. Good job
The learning curve on this was pretty steep. Once I understood how to play, it wasn't so difficult. My only issue was the pacing. Waiting for the train to come back around the the resource I wanted was painful at times. Graphics were simple, but the palette pleasant and the overall style was cohesive.
Enjoyable, love RTS and management games, and this one I just sat and played for 20 minutes straight trying to grow the acreage. I'm still struggling with anything other than blowing stuff up and making more railroads though. I will persist.
cool very interesting idea, it took me a while to understand the game so maybe you should add some clearer instructions. but once you understand very cool
Yeah, I was able to terraform some area and extend rails a bit! It took a while though as I kept hitting the wrong buttons for for pickup\release hooks. As train turns upside down, first cart is lower then the second, and left & right sides are switched, so I can't always think fast enough, which button does what. Second camera mode probably helps, I just prefer fixed camera
I didn't understand much at first, but I find it a very interesting concept. Even went afk for a while to do something and things were fine still lol. Well done!
I actually didn't have trouble understanding what to do (rtfm haha) - nice mechanics, very original - I love it when simple mechanics turn out to be so emergent :smile: Pacing was the main issue, maybe changing the train speed faster would be a nice improvement. Or upping the rate of new materials (or adding more as the track grows).
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Some kind of tutorial would have helped me to get into the flow earlier, I think.
Some issues with UI: the text was too small in the windowed mode, so getting instructions was even harder. And if turned to full screen, UI components would go out of view.
Pacing was the main issue, maybe changing the train speed faster would be a nice improvement. Or upping the rate of new materials (or adding more as the track grows).