
Skelehunt
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are a purple peasant who's home has been cursed with an undead spell, skeletons have invaded and you find you've become immortal skipping back to the start of the curse upon death. You equip your trusty historically-accurate shuriken and decide to take your revenge.
Game requires computer with modern gpu, ran ~80fps on a mobile gtx 1050.
https://youtu.be/2ddJIBizHbQ
Space bar to shoot.
- Bike: doubles movement speed
- Ice Boots: turn water into ice which lets you and the skeletons cross
- Golden Shuriken - bigger shuriken that can pierce through enemies
- OpenGL
- GLFW
- OpenAL
- fixed memory leaks (there were multiple)
- fixed bug where map wouldn't reload upon death (ruins whole progression)
- fixed issue where certain sounds wouldn't play
- fixed issue where ice was replacing non water blocks and spawning in wrong pattern
Game requires computer with modern gpu, ran ~80fps on a mobile gtx 1050.
https://youtu.be/2ddJIBizHbQ
Goal
Kill all skeletons. (Game doesn't actually have a win screen or anything how many you kill is up to you)Controls
Arrow Keys or WASD to move up and down.Space bar to shoot.
Items:
There are a 3 items to collect in the map (follow paths to find them)- Bike: doubles movement speed
- Ice Boots: turn water into ice which lets you and the skeletons cross
- Golden Shuriken - bigger shuriken that can pierce through enemies
Design
Game is made in C and uses a batch renderer to draw thousands of skeletons at a time, with a texture atlas to keep track of all the tiles and sprites in the game.Dependencies
If you want to compile on linux, here are all the dependencies- OpenGL
- GLFW
- OpenAL
Bug fixes
- increased player contrast (player was barelly visible on some displays)- fixed memory leaks (there were multiple)
- fixed bug where map wouldn't reload upon death (ruins whole progression)
- fixed issue where certain sounds wouldn't play
- fixed issue where ice was replacing non water blocks and spawning in wrong pattern