Very nice art, and great music, the mood is amazing. I find the gameplay a bit frustrating, there maybe should be a sound cue for the thermal power? Anyway it's a solid well polished entry, well done.
Great entry with amazing art and music too set up the mood. A little criticism though, because you don't see the wind currents unless you are in them, it feels too risky to move anywhere, and the gameplay becomes a little frustrating.
Nice game, quite chill. It's satisfying to get those thermals and fly up high! I like the game loop you've got (I won't spoil it here though) but it's a nice story-telling way of looping the game.
Really nice art and atmosphere! I never felt like I had much agency and I died a lot without ever getting more than two trees planted. It feels like having the trees act as checkpoints would have made the game a bit more forgiving - I wanted to play more, but felt I couldn't really progress.
Nice atmosphere and art looks quite unique. It was hard initially to figure out how to find the thermals - it takes a lot of trial and error more than anything else. Great concept!
Beautiful art and music, and the gameplay seems fun! Had trouble playing it because my browser made the thermal graphics incredibly small and hard to see.
Great mood. The art, the music and the simple gameplay all band together to create a practically meditative game. Very nice.
Finding thermal currents is quite hard and if there is some way of predicting where they could be from afar, I didn't notice any. So it feels quite random - go the right direction, discover the current and survive or choose poorly and fall to your doom. That's the life of a seed in a nutshell I guess ;).
Absolutely nailed the mood and the ambience there. I love this art style and the music was perfect to go along with it. I agree with other comments regarding the fact that the trial and error approach felt a bit frustrating. I saw that you mentioned it was based on your paragliding experience of scanning the landscape for winds. Maybe small hints and indicators on a more populated landscape would help? It would break away from the cloudy aesthetic but would help millions on the gameplay side of things. However, it's already a beautiful art piece, great job!
Very nice game, nice art and very nice music :musical_note: Contrary to others, I didn't get frustated about finding thermal currents. This trial and error approach works for me. But what got me just a little bit frustrated, was the lack of checkpoints actually :sob: I lost almost at the end and I was expecting to start from the last grown tree ! But anyway, very nice mood and the gameplay is well mastered! Congrats ! :deciduous_tree:
Meditative, but still quite challenging. The thermals could be a bit more visible, although I do understand that it would probably just destroy the beautiful landscape. Wonderfully crafted game all in all, good job!
I loved the concept, chilling music and awesome art. the only remark is that I'd improve visual for thermals, but the concept is really nice! well done!
Nice ambient. Good choice for the music. But the quietness of this atmosphere is a bit broken by the difficultie to find the good placement on thermal wind. I couldn't reach another mountain :-( I would prefer to have something more smooth for the control. Anyway. It's really a nice idea.
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Finding thermal currents is quite hard and if there is some way of predicting where they could be from afar, I didn't notice any. So it feels quite random - go the right direction, discover the current and survive or choose poorly and fall to your doom. That's the life of a seed in a nutshell I guess ;).
Meditative, but still quite challenging. The thermals could be a bit more visible, although I do understand that it would probably just destroy the beautiful landscape.
Wonderfully crafted game all in all, good job!