The Mysterious Tome: Prologue
Featuring
* A platformer in a looping world
* A love story (kind of)
* Real-life bow physics
* Annoying insects and a goblin
* Two possible endings (so choose wisely)
* New Game Plus (can you find it?)
Credits:
* Flamus - Cooking and feeding the team, Art (environment and enemies)
* Renvy - Art (character and lore)
* m110 - Code (notably the almost perfect loop camera system)
* maclav - Code (notably the super accurate bow mechanics and advanced cyber flea AI)
* Paulina - Art (environment and enemies)
A special thanks goes to Karolina, our host! :hugging:
Genres: platformer
Tools: Unity








Comments5
Regarding different points :
- Graphics, the different models are really nice
- Bow mechanic, simple and quite satisfying to attack with it
- Displacement , jump feels a bit tricky, and sometimes quite frustrating
- Goal, as I understand it you have to do something with the gems but hints on what you're actually supposed to do might increase the overall experience.
Thanks for the game !
I liked the pixel art at the story moments. For the levels try to keep a consistent resolution rather than mixing high res with low res textures on the same screen.
The main things that I would suggest improving is the movement mechanics: Having no acceleration and more direct velocity control would make the character more responsive. Box colliders are more reliable for players compared to circular colliders in a 2D side-on game. This should also prevent being able to do super jumps on the sides of some objects.
It was difficult to figure out what to do with the gems but I eventually got through it. (be careful of accessibility problems, e.g. hearing-impaired, color-blindness)
I like that everything interacts with the single mechanic of the arrow.