The Red Twins Assassination

The Red Twins Assassination

This game is from ldjam.com, which is currently unavailable.
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overall: 3.08
fun: 3.14
innovation: 3.56
theme: 2.25
graphics: 3.36
audio: 2.94
humor: 2.25
mood: 3.25
Hello and welcome to my Ludum Dare Compo entry. In this game, you'll play as an assassin with two daggers that can throw each independently. First you'll go through the training level to learn how to use them and then go on to the two main levels which are timed.

Controls

W / A / S / D - Move

Left click / Left Shift - Throw or retrieve left dagger

Right click / F - Throw or retrieve right dagger

Middle click / Space - Throw or retrieve both daggers

R - Restart the level

Z - Quit to the level select stage

Dagger Mechanics

- There is a minimum and maximum distance to your throw
- The dagger travels to the location of your mouse at the time that the assassin lets go
- It can be intercepted by obstacles in the way
- It will embed itself into the wall until you tighten the slack or press the button again
- Slack is indicated by the color of the rope. A black end near you means it is almost out of slack.
- If both daggers are embedded, doing the "both" action will launch you to the average location of both
- Use this to cross gaps or pull obstacles
- Enemies can be pulled apart using this technique

Tools

- Unity
- Blender
- Photoshop
- Bfxr
- GarageBand

Thoughts

I spent a lot of time working out the mechanics of the main character - about half the full time. It was a good lesson in Unity's character animation capabilities. Unfortunately, this means that the levels are few and a little simple. Hopefully you can have some fun in them anyhow!

I also didn't get to work out the theme as much as planned. The idea was to be caught in an assassination loop, Groundhog Day style (or perhaps subconsciously inspired by the upcoming DEATHLOOP - admittedly the premise is very similar!).

Known Issues

- Sometimes one of the daggers will get stuck in your hand and cannot be thrown again. Wasn't able to squash this in time. Unfortunately the best bet is to press R to restart the level.
- Some training text implies drones take multiple hits and have weak points, but this functionality didn't make it in.
- When in front of an wall that's revealed itself, the raycast will hit the wall, throwing the daggers there instead of where you intended.

Tips

- Try to defeat the drones before they're alerted to your presence.
- The drones can't shoot unless you're in front of them. Run a circle around them to avoid fire.
- Aim high and far when using the "both" action to cross gaps.
- Download the Windows version for nicer graphics!
Found a bug?
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