Think Twice Inc.

by thomz12
co-authored: @koningmathijs
Overall★★★★★★★★★★3.40
Fun★★★★★★★★★★3.40
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.70
Audio★★★★★★★★★★3.50
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★3.61
IkMoetNaarBed.png

Description

"Here at Think Twice Inc. everyone _thinks twice_."

Escape the rooms or be looped in them. _Forever_.

Use your brain and solve the puzzle in three different room. Just a warning: the obvious solution might not be the actual solution ;)

Use the WASD keys to move.

Screenshots





Tools used

- Visual Studio 2019 for development
- Juicebox Game Engine (custom)
- Aseprite for art
- Logic Pro X for music

screenshot

Comments6

Misterm
Misterm6 Oct 2020, 17:26
Nice game, the second level is quite hard to finish..
Feraligatr9 Oct 2020, 18:32
The genre and the music fit very well, its calming and trying to focus you on the important things. Overall it is achieving a good mood.
Indiebard17 Oct 2020, 05:56
Very cool demo, maybe a little bit hard for some players to understand. I love the concept that one needs to "think twice" or "think in a different way" after completing a level. I see lots of potential in it.
JoeShanahan
JoeShanahan17 Oct 2020, 09:11
At first I thought that the point of the game was to do the first level over and over (stuck in a loop) and then I realised I needed to do more than just go through the door to move on :sweat_smile:

Then on the second level, I didn't want to take any chances so I lit up every single floor tile just in case I needed to do that too. For the third puzzle, I had no idea what the right answer was, I just kept trying random things until it worked.

I really like the mood of this game, the music and artwork is great too!
Versith26 Oct 2020, 13:37
Its great. I really like that you have to think about, what the passing criteria are for each level. The level and lives counter looks really cool and the controls fell pretty ok.
CaptainProton42
CaptainProton4226 Oct 2020, 14:35
Nicely done! However, I also struggled with some of the levels, especially level 3. I didn't really see any patterns and found myself guessing. It's nice though that you added tips after failing a level repeatedly.

I really liked the presentation, the graphics are really nice. Controls also felt very good, the box-pushing mechanic is implemented really well I think.

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