The Check-Out Line is an interactive fiction/text adventure game with a focus on story and atmosphere. There's more to it than you see on the surface.
I am a narrative designer with minimal coding ability so I used Twine to complete this jam project. I included a few fun features but nothing extremely code-intensive. Theme: Stuck in a loop!
WOW! This is great. I was originally a bit deterred, but then I started to play. This is the gaming embodiment of a high-effort shitpost. Sure, it has no value. But god, it's great.
@basileios You didn't play long enough. There is an actual game there. Let it run for a few loops and see what happens. But I appreciate the amusement regardless.
This is incredible, I've not felt so enraptured by a text adventure before. I think the lack of visuals benefit this, the hair on my arms was standing up as it all began to unravel... Perfect music choice, the ambience it creates is sublime. 5 stars across the board for this one.
I had a hard time figuring out exactly what was changing between loops, but maybe that was the point! I *think* I beat the game, but it was hard to say, given how it ends. ;)
I did run into an error at some point - I clicked "Turn Around" on my second time that I had that option (After clicking "Continue" the first time around), and got the following error, and then the music started playing over itself:
(This is probably due to a bug in the Harlowe game engine.)"
Speaking of the music, I really liked what you did with the audio - The subtle shifting of the loop and gentle, but somewhat melancholy melody worked really well to set the stage for the narrative! :)
Well the story with visuals would be better. This type of games need more time to finish and to be affected by. It seems that you spent many hours to create the story. It would be nice to see your game as a mobile game withs some visuals.
Comments16
I did run into an error at some point - I clicked "Turn Around" on my second time that I had that option (After clicking "Continue" the first time around), and got the following error, and then the music started playing over itself:
"```NotSupportedError: Operation is not supported
@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html line 905 > injectedScript:6:2
n@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:905:3418
D@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:905:9454
append@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:906:27979
c@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:920:22077
goToPassage@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:920:22437
@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:921:31431
dispatch@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:906:22652
add/y.handle@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:906:20643```
(This is probably due to a bug in the Harlowe game engine.)"
Speaking of the music, I really liked what you did with the audio - The subtle shifting of the loop and gentle, but somewhat melancholy melody worked really well to set the stage for the narrative! :)
Spoilers:
I had a really hard time choosing whether I should "give in" or "resist" but in the end I ended up resisting and going back to the loop.
Also, I assumed the Turn Around _"error"_ and the music playing over itself was intentional (and a nice touch).
_Congrats on making a unique experience!_
Thanks for the compliments. I'm glad it was a fun experience.