TowerStuck

Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★2.97
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★3.01
Graphics★★★★★★★★★★3.20
Audio★★★★★★★★★★3.41
Mood★★★★★★★★★★3.09
TitleScreen.png
Time-Looping Tower Defense: https://illegalrazer.itch.io/towerstuck

Elevator pitch:

An endless war. Many enemies. Infinite waves. One man looping through the same battle over and over again until he lives the day enough times to rise victorious. Defend the goal with a myriad of powerful turrets to win once and for all.

Controls:

Enter - Make tower loop the actions you performed with it

How to play:

At the beginning of each loop you start by placing a tower. You can then shoot at the enemies using your mouse. You can also set your tower to loop everything you've done so far by hitting enter. Mana gained through killing enemies lets you buy more powerful towers.

Towers:

Crossbow Tower - As you'd probably expect, it shoots arrows. I mean, it's cool and all, and everyone needs to start somewhere, but everyone has one of these. Crossbow towers are so last year.

Tower O' Slime - She'll shoot a slime that slows enemies. I don't actually know if it's a she, but know I for a fact it's sentient. Sometimes I catch it... looking at me *shivers*

Infernal Tower - Now we're talking! This is what the cavemen intended when they sought the first flame. this tower spits fire like he's Drake, buys Gucci like it's fake, and makes the ladies do a double take.

Zapper - Thor S'more. This tower shoots a massive arc of electricity in a straight line so strong that even the lizard people living near the earth's core taste metal.

Credits:

Eden (Lead / Programmer / Game Design)

scsc (Programmer)

Alex (Audio)

Miuzza (Art)

Robinson (Art)

Post-Jam Updates:

October 6th: Version 0.2 has been released with fixes of rapid tower shooting & rotation speed on playback, button (de-)selection, fixed range of waves 21-30, new pause menu with sound settings and restart, reload bar, and more balanced tower parameters and loot drops.

screenshot

Comments23

Aterlamia
Aterlamia5 Oct 2020, 19:40
I get a "There doesn't appear to be anything here..." when i click your link
UnhandyRed5 Oct 2020, 20:03
@aterlamia Sorry, check back in a little bit. We're just putting on the finishing touches:)
Trypants6 Oct 2020, 03:52
Sound was loud had to mute. Good job making a tower defense in such a short amount of time. Great entry!
Quoclon
Quoclon6 Oct 2020, 03:55
Solid entry into the Tower Defense genre. I enjoyed the art. I found the aiming of the crossbows a little inaccurate, but overall got the job done.
Pete Valeo6 Oct 2020, 03:58
Nice work! The mechanics are straightforward to figure out and the pace of the waves is solid.

The variety of items you can deploy is good too. That sound effect for the Tower o' Slime though... it's a little grating. :laughing:

The subtle parallax when moving the mouse is a nice touch - feels good just to move around the board!
UkuleleFury
UkuleleFury6 Oct 2020, 03:58
Woohoo, a tower defense! Pretty fun! Nice art, nice audio. I did not pick up on the mechanic for hitting enter to set towers to loop on my first play through though, and that makes a difference! Feels a little slow to start.
snowinn6 Oct 2020, 04:02
Nice twist on the Tower Defense genre! The music as well really helps set the mood and I enjoyed the pixel art graphics. The descriptions for the towers are the best part though 😂
dxk2294
dxk22946 Oct 2020, 04:06
Cool tower defense game! Echoing early feedback, I think the crossbows had some suspect aim. Fun though :smile:
Iron Leonem
Iron Leonem6 Oct 2020, 04:06
Interesting concept, but I felt losing the automation of turrets didn't add to the experience, just made it a little harder. Still, this is an impressive feat in a weekend, and you delivered on the theme well.
dyguests
dyguests6 Oct 2020, 04:29
It's a bit difficult to control the attack, but the tower defense game is really great.
MikadoH6 Oct 2020, 08:29
I really liked this game, tower defense games are always fun. The graphics and SFX were nice and the description is just the extra touch I love to see :D
HumanIsRed
HumanIsRed6 Oct 2020, 08:45
Pretty nice! I really like the idea of tower defense genre! Will be thankful if you play our game too :)
Keithdae6 Oct 2020, 17:04
Very nice concept, really loved the music and art, great job! I survived all the way to wave 21 where no monsters spawned so I guess I won :smile:
scsc6 Oct 2020, 18:56
Thanks everyone for your feedback! We've updated the HTML5 version with some last minute improvements, addressing issues of @keithdae's wave 21 (sadly, this wasn't the loop where we intended for you to get stuck in), @trypants's sound settings, and @dyguests/@iron-leonem/@dxk2294/@ukulelefury/@quoclon's tower looping control issues, or the lack of hint about being able to press the enter key. Nevertheless, we hope you all had fun! :)
Trypants6 Oct 2020, 19:01
I've updated my rating. Nice work!
Nimerya6 Oct 2020, 23:30
Really nice game ^^, i feel i could play it for a long moment. Maybe add a visualisation of the tower cap because i didn't understand why my tower keeps destroying xD

Expect that, it's really well made gg.
mrhthepie7 Oct 2020, 00:14
Neat concept. I didn't think that it was quite used to it's full potential though - just set up my towers to fire in one direction along straight lines and that seemed most effective compared to any other strategy.

The recording UI could be a bit clearer and being able to rerecord would be nice. Also it would be nice if the game was faster paced or had a speedup button.
Fryer
Fryer7 Oct 2020, 01:56
Wave 69 with 13 zappers, felt like a good point to stop. :joy:

I realised after a few minutes that my towers could break eachother. Some health/damage indicator on them could probably make that clear, as I was very confused at first why I had fewer towers than I had placed.

The slime and fire towers weren't very useful, but I guess tower defense games take a while to balance properly, so I won't expect that much from a jam game. I'm not sure the zappers were really that useful either, but they're cool enough to use anyway.

The best strategy seemed to be just placing a bunch of towers facing straight paths and making them shoot only on that path. With that in mind, the actual gameplay wasn't that much more different than a regular tower defence game, except towers can now only shoot in one direction. Just recording actions and having them loop didn't seem to work reliably enough to do anything fancy, so maybe something more needs to happen to make those loops consistently have the same effect on each wave, but I'm not sure what that would be.
siddharthgup37 Oct 2020, 13:25
Fun game. I feel like the turrets could be more evenly balanced out. Really liked the art style and music. Kudoes for making this in 3 days!
Aterlamia
Aterlamia7 Oct 2020, 14:11
Cool i like how you can record how to fire your towers it ads a new dimension to the tower defense game i think. Also good background music
Kamuniaft
Kamuniaft11 Oct 2020, 12:59
Loved the tower loops mechanic! Feels like it has strong potential. Would be nice to be able to reset tower loops. Awesome work!
croze
croze24 Oct 2020, 19:29
Wish I could reset the towers, with these mechanics I think it would have made more sense to just set the direction it fires right when you place it, but maybe I'm not realizing a mechanic. This also seems pretty meta-dependent, either I'm not creative at tower defenses or there aren't a lot of different ways to play this one. My towers seemed to shoot slower when I'd click twice, if I spam clicked and then finished recording they'd fire much quicker, found myself restarting multiple times because I could have set it up better had I known X or Y thing, but then once I realized how all the towers worked it was a piece of cake. I really like where this is going, just needs some balance!
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