Train Escape
An unfinished experiment; a classical "isometric" look rendered with 3D tiles in the Godot engine.
Some "procedural" (generated from tiles adjacency) track-following animation; note that it's stuck in a loop :)
Could have built a game upon this, but time lacked.
Some "procedural" (generated from tiles adjacency) track-following animation; note that it's stuck in a loop :)
Could have built a game upon this, but time lacked.
Tools: Godot

