"Used to it." is a game stemming from my personal experiences as a shut-in. Since the theme was "stuck in a loop", I decided to distill down how it can often feel.
WASD to move, E to interact. Esc to leave the game directly to Windows. For the best effect, play the game slowly, doing one thing at a time, waiting for each text box to end.
Mental health is a serious topic. If you or a loved one needs specific attention, I strongly encourage you to reach out to a mental health helpline, a trusted person, anyone.
Heya, weird request but could you reply to my comment so i get a notification? I'm not at home and REALLY want to play that once i get back. Thanks in advance!!!
As someone who is more of a 3D artist who dabbles in programing, visually ambitious 3D games are often what I like to pursue in gamejams, so its really cool to see other people making games as visually impressive as this. The atmosphere and graphics are quite impressive for something made in 48 hours. It would be really cool to see this developed more with the various tasks the player can perform influencing the progression of the game. overall, very good.
@julius-vander-arend Thanks! Yeah, there are plans to develop it into a full game eventually, hopefully with a real ending. Thanks again for your review!
Well I got the luck to play this game alongside with you! You did great on expressing your feelings throughout the story and I'm looking forward to see this story unfold if you want to roll with the idea! :)
@krapht No. Not in this one, the very least. It's to signify the drag that life can be sometimes. That being said, work has already started on making it into a full game with progression!
Very mood-heavy game for sure, you guys did really well on that part! It's an interesting look into the life of a shut-in, and the way they think. I didn't really find any 'end' to this game, but I guess that's the whole point, going for the 'stuck in a loop' theme, right? It would have been cool if there were a few more interactions around the place, or some more story to go through, but I get that you only have so much time during a jam, and a lot of your time probably went into the art and stuff. Good job guys :)
@virtual-turtle-studio Thanks, and sorry for the late reply! I decided to go all-in on mood in this one, pouring out pretty much all that I'd been going through for a good part of my life. I'm glad I'm in a better place now. :)
Excellent graphics, audio and mood, one of the best I've encountered on this LD.
I would love to see an extended version of this, with more actions to do and a more elaborate story with multiple endings. This is an important topic to explore.
A beautiful game, congratulations! Feels like one of the most inspired and complete entries I've seen this event. The grayscale visuals really fit the theme. Looking forward to the post-jam version!
Albeit a bit more superficially, my game explores a similar topic, with a similar text-narration mechanic. I couldn't help but smile as I read your warning to "play the game slowly, doing one thing at a time, waiting for each text box to end", as I've struggled with the same technical issue :) So that already piqued my interest, but then I became intrigued upon seeing that atmospheric screenshot, and I'm very glad I didn't pass on trying this game.
Beautiful game, about a very serious issue. By far the most visually appealing game I've played in the jam so far. Kudos! I found the music level too low and the sounds level too high, but otherwise great job! Obviosuly more story would have been amazing.
Very interesting game. It gets into a very important topic as well, which is mental health. I really liked the graphics and the sound. The game's dark atmosphere is very attractive. I would love to see a finalized, extended and complete version of this game. Good job.
I really liked it! It reflects how depression feels like.
Though, I didn't hear any music, I would think the game had no music if I didn't read the comments.
It kind of reminds me of an old psychological horror game I made, "Self". It was about a man who built an underground jail for himself and harmed himself. He was trying to get out just because he wasn't sent food anymore. I can leave its link if it interests you.
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You did great on expressing your feelings throughout the story and I'm looking forward to see
this story unfold if you want to roll with the idea! :)
I decided to go all-in on mood in this one, pouring out pretty much all that I'd been going through for a good part of my life. I'm glad I'm in a better place now. :)
I would love to see an extended version of this, with more actions to do and a more elaborate story with multiple endings. This is an important topic to explore.
Great job!
Albeit a bit more superficially, my game explores a similar topic, with a similar text-narration mechanic. I couldn't help but smile as I read your warning to "play the game slowly, doing one thing at a time, waiting for each text box to end", as I've struggled with the same technical issue :) So that already piqued my interest, but then I became intrigued upon seeing that atmospheric screenshot, and I'm very glad I didn't pass on trying this game.
Though, I didn't hear any music, I would think the game had no music if I didn't read the comments.
It kind of reminds me of an old psychological horror game I made, "Self". It was about a man who built an underground jail for himself and harmed himself. He was trying to get out just because he wasn't sent food anymore. I can leave its link if it interests you.
Yeah the music levels were definitely messed up. I'd love to play your game!