The worm Grigory was going to have dinner with strawberries when a strange device fell to the ground next to him. The device blinked and started a time loop.
Control: WASD - control of the worm's tail while moving. Arrows ← ↑ → ↓ - control the worm's head while moving. The goal is to eat all the berries.!
Congrats on making this entry :) I really like your take and the theme, which is pretty fun. Might be me, but I struggle so much to get this first berry. Maybe the timer could be a bit more permissive at first?
I got to the first berry and nothing happened and I struggled a few minutes to get there. But i really like the graphics and the music fits very well. :)
First of all, I want to praise the great art direction. The graphics look gorgeous and well designed. The music fits the style perfectly. The game play seems simple enough and piqued my interest in the beginning. It got quite tedious pretty quickly though. Also, I had problems actually eating the strawberries... even though my worm was direcly inside of it, it did not trigger anything. In the first level, it worked like magic, in the second, it didn't all of a sudden. No idea what I did wrong. Still, really cool idea!
Great game! When you figure out how to make the worm walk, you can go pretty fast too. The movement mechanic is really cool. The graphics is stunning! You can try to change hard shadows to soft (maybe in a standalone version, idk if WebGL supports it) and add some more detailed textures and you have a well polished game!
Super cute! I made a big pile of worms before the first berry until I had figured out the controls. Needed to restart, the pile was too high to get over in time. Very fun, good job!
Comments19
I really like your take and the theme, which is pretty fun.
Might be me, but I struggle so much to get this first berry. Maybe the timer could be a bit more permissive at first?
Attempts failed in frustration:
Link: https://drive.google.com/file/d/1l_ts4jp1P_7j_r86GfQkjh0GmZFAbtAb/view
The idea is really fun. It feels more like acaterpillar though not a worm (because it moves like a catterpillar).
Very steep learning curve.
I saw in previous comments that you said you can't update the version. In fact, you can if it's for balance or bugfix ;)