Abyss
Dive into the abyss!
You can not only jump but also move left and right. Recolt 10 keys to advance further.
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How far can you go?
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Done by me on Sunday and Monday.
Generating a random and long maze with keys and doors was the fun part.
Learning Game Maker 2 was more painfull.



Comments7
- Damn a level generator in 48h, I'm amazed every time I see someone doing this in a compo, great job here
- The vertical corridors using velocity are rough, but that's a really good proto-idea
vv - Improvements - vv
- Obviously it misses a lot of mechanics but 48h and you know it right haha
- Imo you should speed up all movements, both vertical corridor and base move speed, because it really feels heavy
- Took me some time to understand that I needed inertia to move through the vertical corridors. Not sure how you could do this, but if you find a way to sign visually how it works to the player, it would be awesome
= =
So yeah, that's a very rough, but good basis for a roguelike or a procedural content-based game. Really quite the prototype as it is now, but a cute one, and I want again to say Bravo for being able to make a level-generator in such a short time o/
but i digress. the game was fun and reminded me of old DOS platformers.
There are some interesting ideas I liked in the game, including the vertical tubes that inherits the vertical velocity of your player. With polish, such as automatically guiding the player to the horizontal-center of the tube and making the y-velocity up or down the tube fixed, would make this a wonderful mechanic full of interesting opportunities. Having items open new ways was also pretty interesting as well.
I found the level that came with the game to be...very bad. I recognize it was created by a random level generator: while that in and of itself isn't bad, it's very noticeable as a human player the level has no sense of narrative or flow. This makes trying to search for keys exceptionally tedious, since 1) collecting a key doesn't tell me which new path has opened, and 2) the key and pathway all feels very random, and consequently without purpose.
I admit that, given the intent of this project was a tech demonstration, I'm probably being overly harsh here. I think with more time, some interesting ideas could emerge.