What kind of adventure is waiting? just play and see!
Control: WASD/arrow keys for navigation Enter/mouse click to view conversations E for most of the interactions throughout the game
First time attending Game Jam, and I'm happy that I finished something! Hope you enjoy this tiny game! And please report thy feat if you see the ending! :D
I, uh, I honnestly didn't understand the story. I mean, I finished the game, but, I couldn't really grab what you were trying to say. (Will not go into further details to avoid spoiling the game) If you have to improve one or two thing, I think you should probably make the background moving to add some depth during the ocean part, it will help to understand that you are going deeper, beside the number on the screen. You can also add some sound effect, like when you pick seefood or when you use a desk. But I loved the subtle touch of humour and the music. And I fucking loved the graphics. Like, I loved them. Either way, I really liked you game
I'm not really sure what I just experienced but I loved it ! Made my brain go "wot" in all sorts of way. There were multiple time where I was thinking "is this normal??" ahah, great job !!
Wow that was a pretty wild ride. Each part of the gameplay is rather simple but I like how the narrative comes together. I agree that the ocean part could use some improvement: a background parallax would have the most immediate effect as Jeffez said, but some bubble particles would also have been nice. Beside that, the music is nice and the art is cute. Nice game!
@jeffez Congratulations and thank you for finishing the game! I aware of the lack of visual and sound effects and its influence on game experience, only if I have more time! >_
@toasteater Congratulations on beating the game! Thank you for your feedback on visual effects, I actually went back to double check if the bubble effects I made went into the final game, turned out it wasn't quite obvious, but I agree that I haven't done enough on effects that it affected experience. Thank you for playing and I'm glad you liked it!
To anyone wondering why I congratulate people for completing the game: I'm a fandom game dev and it's kind of a tradition in our fandom, it came from an Ultima reference because most of the Ultima games have it! I added "Report thy feat" ending screen in my games and I will congratulate anyone who completed my game if I see the notification :D
@yulotomorrow Whoops. I just checked it again and yes you're right. There is a bubble effect! I guess the static bubbles in the background just left a bigger impression on me. Sorry!
i really liked the art, and even thougt i havent played other games from you, the fact that it has references to them is quite nice. also i liked the mini game if the coordinates
Interesting experience. I made it to the end :) I liked the dodging game and figuring out the coordinate puzzle. The story bits felt a bit all over the place and dragged on for a bit too long for my taste. Overall a good entry!
@franrf Congratulations on beating Adventure: Depths & Dangers! I'm glad to know you liked your weird journey as an adventurer. Don't worry about the references, they're just some conventions of mine and hidden references of my favorite games :D Thank you for playing my game!
@kristof Congratulations! I really appreciate your patience tolerating the rather lengthy and wild adventure! Maybe it was just my mind went too DEEP and I somehow lost it while making the game ;)
@rngames Congratulations on beating the game! Glad you liked this adventure, and it was also a pity for me that I haven't got time to compose for the void scene and more sound effects, multi-scene games are hard! :p Thank you for playing!
This was really cool - I was definitely more captivated by the coordinate puzzle system, and maybe this is because I felt like the seaweed part dragged on too long. Both were fun, don't get me wrong, but in a game with a bunch of minigames, I would play thes coordinates one way more. The audio was good and the art was cute! Well done!
@phthalogold Congratulations on beating Adventure: Depths & Dangers! :D Glad to hear you enjoyed this adventure -- no matter which part, I'm glad that they really worked for players... uh, adventurers! Thank you for playing my tiny game!
Nice game, with a super nice and fun intro! I would have loved a moving background to understand better the depth, and a more dynamical re-start, but I know that is hard to refine everything in 72 hours! so, congrats!
I LIKE the music very mush and played much time to try to get the end. But evetually I failed, what's the depth that could leed me to the end? And the art style is very cute.Good job!Followed you itch account!
I finished the game, it was quite nice, I loved the graphics and enjoyed the mini games.
As said above, some movements to the background during the sea diving part would make it feel more like a diving part and a sound on the use of a desk would be helpful as I did not noticed it worked at first (spammed e a few times before finding out)
The musics could use better looping time as it sometimes stop quite abruptly but they are really beautiful!
Great job for compo! I mean I don't know what just happened but I very much enjoyed the ride :D Dialoges were a nice touch, I enjoyed the humor. I couldn't understand the ocean part at first, I thought I was supposed to go down , then I realized there was a depth indicater, maybe it could be bigger or with more contrast? But adding little feedback before the fish was a good thought. I had a little trouble understanding the puzzle later on, but glad to figure out at the end. Made me feel like I'm smart :D
Having more than many depths was a great idea also. Cool game. Keep it up :D
That was a lot of fun. Kept me surprised, and found ways to keep things interesting by changing the location and the gameplay. The adventurers and their dialogue were really cute!
@ifidamas Thank you for the feedback! I realized it during the development and they are indeed some of the most mentioned problems. I'm attending Compo so it was 48 hrs! Thank you for playing, and congratulations if you see the end!
@predominant Thank you for playing! The void section was intended for adventurers to figure out by themselves, but lack of effects due to running out of time on this section did hurt experience.
@vivien-fargette Congratulations on beating Adventure: Depths & Dangers! Thank you for the feedback, and about the bad looping, I even want to laugh at myself when I just randomly cut off the empty without calculation in a hurry... (well I haven't been making music for years to make this stupid oversight) 😆 Thank you for playing, and glad to hear you enjoyed your adventure!
@sanemsky Congratulations on beating the game! Thank you for playing and giving your feedback, and I'm glad that you enjoyed the journey (especially to know that the void section worked as designed)!
@oeschmid Congratulations! The adventure might be a bit weird but I'm happy to hear that you liked it, adventurer! Thank you for playing my tiny game :D
@jonathan-turner Congratulations on beating the game! Thank you for your feedback, and I'm glad that you eventually solved the problems in the journey :D Thank you for playing my game!
Really good game ! Quite a lot of content for a compo game, with the different gameplay sections and the many different assets. I liked the different gameplay parts, the variety of the graphics and the narration, even if I'm still quite confused by the ending (maybe it is teasing a future project ?). Anyways, great production, I really enjoyed playing through it !
@vaanrile Congratulations on beating the game! I'm glad to hear you like the adventure, and about the ending, it's just for fun and weirdness ;p Thank you for playing my tiny game!
Great game! This has been a lesson to me in how to make a game that looks great while using basically no animated sprites (the swords scraping on the ground was a fantastic touch). It was great to mix a reflex game with a slower puzzle game, both simple but well executed. If I had one complaint, it would be that the ending with the scroll felt unrelated to the rest of the gameplay, with a 4th-wall-breaking "error" with no obvious connection to the plot. Just a minor thing though, overall well done!
@armytag Congratulations on beating the game! Thank you for your feedback, when I’m making it I just lost my mind and just want to make the journey weird ;) Thank you for playing my game!
The graphics are cute and the music is nice! Though I didn't fully understand the story. When I was in the bubble under the sea, I wasn't quite sure where to go, either. But nice job!
Congratulation to your submission! I like your graphic style and storytelling. But I had the feeling the arcade mode and story telling didn’t fit together. But I assume that it’s better to stick with your skills than change them during the jam. 🙂
I mean, I finished the game, but, I couldn't really grab what you were trying to say. (Will not go into further details to avoid spoiling the game)
If you have to improve one or two thing, I think you should probably make the background moving to add some depth during the ocean part, it will help to understand that you are going deeper, beside the number on the screen.
You can also add some sound effect, like when you pick seefood or when you use a desk.
But I loved the subtle touch of humour and the music. And I fucking loved the graphics. Like, I loved them.
Either way, I really liked you game