
Alek and the Dungeon of Paper
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The lonely locksmith went by Alek. One day, he awoke in a peculiar world of paper, cardboard lining the walls and strange flowers sprouting from its grain. In front of him lurked a long path down into darkness. It was there he found himself applying his practiced locksmithing skills as he found strange locks scattered throughout the chambers. Except, he quickly realized that these were no ordinary locks. These were locks of the Dungeon of Paper.
Here's our submission to Ludum Dare 48! It was created in Unity and all models, sprites, animations, and set design were created by me (Wintergatn)! DrWatts worked on the programming end to implement the main mechanic of the game where you move boxes that correspond with locks. As for the gameplay, what we have created is more of a proof of concept than fully-developed levels, as we would have liked to create more interesting objects with properties that would allow for more complex puzzles. (Note: we took out the doors for the second two puzzles because they were not finished in time! Feel free to just walk through!) We hope you enjoy, thanks for playing!
Controls: WASD to move. Walking into boxes moves them.
Here's a hint if you're struggling with the first puzzle: the cardboard boxes match positionally to the locks! If you move a box, you are moving a corresponding lock in the other room :) Def had less time to work on mechanics so apologies for the lack of clarity hahah
Here's our submission to Ludum Dare 48! It was created in Unity and all models, sprites, animations, and set design were created by me (Wintergatn)! DrWatts worked on the programming end to implement the main mechanic of the game where you move boxes that correspond with locks. As for the gameplay, what we have created is more of a proof of concept than fully-developed levels, as we would have liked to create more interesting objects with properties that would allow for more complex puzzles. (Note: we took out the doors for the second two puzzles because they were not finished in time! Feel free to just walk through!) We hope you enjoy, thanks for playing!
Controls: WASD to move. Walking into boxes moves them.
Here's a hint if you're struggling with the first puzzle: the cardboard boxes match positionally to the locks! If you move a box, you are moving a corresponding lock in the other room :) Def had less time to work on mechanics so apologies for the lack of clarity hahah