Ludum Dare #48compo
Altum
My jam entry for the 48th Ludum Dare. The aim, such as it is, is to collect the trash!
The web version will only work on a subset of modern browsers/platforms so if it's not working for you, please try the downloads!
A gamepad is highly recommended. The control schemes are:
SPACE = pause
Gamepad:
Steer with left analogue stick.
X (where it is on PS controller) = accelerate
Circle = brake
R2 = fire trash compactor
Mouse:
Steer with mouse, click to fire trash compactor.
W = accelerate
S = brake.
The web version will only work on a subset of modern browsers/platforms so if it's not working for you, please try the downloads!
A gamepad is highly recommended. The control schemes are:
SPACE = pause
Gamepad:
Steer with left analogue stick.
X (where it is on PS controller) = accelerate
Circle = brake
R2 = fire trash compactor
Mouse:
Steer with mouse, click to fire trash compactor.
W = accelerate
S = brake.
Genres: adventure



Comments8
Some comments:
* Controls worked well for me on an X-Box controller.
* Web version ran smoothly on Firefox.
* I think at some I flew a couple hundred of meters (or feet?) above the water surface, then the controls went weird and I could not return to the water.
* A design philosophy question: I kept the trash compactor button pressed almost all the time, because that was easier than thinking when to turn it on, and had no drawback.
* I was feeling like "hey, why do I have to do this? It would be better if the trash compactor was always active".
* Curiously, I don't feel like this in shooting games with infinite ammunition, which have the same issue. Go figure. (BTW, I am guilty of creating shooting games in previous Ludum Dares which have this same issue -- if this is really an issue.)
* I'd say you did a good job creating an underwater feeling. Graphics and audio worked well together in this regard!