AQUATIC CAVE ASSAULT

by danial
co-authored: @leadphalanx
Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★3.06
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.59
Graphics★★★★★★★★★★3.56
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★3.30
Navigate perilous underwater caverns with your experimental submarine to break into a secret underwater base.

Use WASD to control your ship.
Click to shoot torpedoes.
Shift to speed boost.
Q and E to roll.
Don't get hit!!

Comments20

Savolae
Savolae27 Apr 2021, 02:03
Very nice graphics and well executed mechanics. Smooth gameplay, well done.
Dyp5427 Apr 2021, 02:07
funny game bro good job
ClericShields27 Apr 2021, 02:08
i thought that was well constructed. Great job. I wish the sub went a tad faster.
LDJam user 24554427 Apr 2021, 02:10
Great models and graphics. Controls could feel a bit sluggish and could use some refinement but all in all a great game!
Toadile27 Apr 2021, 02:11
Very nice. Reminds me of starfox. Great job.
rhoff95
rhoff9527 Apr 2021, 02:15
Really cool game. The lighting in the cave is fantastic looking. Great atmosphere.
sweer27 Apr 2021, 02:18
The game is very well made, however, I wish that the controls were slightly more clear, I did not realize you could boost until my second attempt because of that, a quick and simple way of solving this is just putting the controls on the main menu. I also think that W and S should have been reversed in classic plane controls style
Danial
Danialauthor27 Apr 2021, 15:57
@sweer I can see how that is a problem. One of the plans was to put in game hints of the controls, but we ran out of time. There is a button for controls both on the main menu and the pause screen, but I can see how you might not even know you are missing anything.
Mololo
Mololo28 Apr 2021, 07:50
A cool little game, I enjoyed playing it. It has a great design and a good atmosphere.

Well done.
jonathan-turner
jonathan-turner28 Apr 2021, 16:02
Thanks for participating in the jam.

This was a tight little platformer, i really enjoyed the gliding mechanic.

I had some trouble with the wall grab, but I might just suck at platformers. Couldnt seem to jump afterwards, but could have been user error.

Great consistent audio and visual elements.

Simple game but well done!
snip_man
snip_man1 May 2021, 20:55
That sub looked really good. The controls of the sub were really nice. I did have issues aiming those torpedos. Take that cave walls!
Danial
Danialauthor1 May 2021, 22:48
@snip-man Thanks. The torpedoes try to go where ever you clicked, but there are a lot of moving parts, so they don't always hit their mark.
BoxedMeatRevolution
BoxedMeatRevolution2 May 2021, 15:53
Really nice retro 3D aesthetic! That last door took a couple tries to get the boost management right. I wish there was an option for inverted Y-axis.
Danial
Danialauthor2 May 2021, 17:04
@boxedmeatrevolution We had a lot of people asking for inverted Y-Axis. Control preferences will be something we bring into the next game for sure.
Re-Lo
Re-Lo2 May 2021, 18:57
The retro style graphics were well polish, smooth movement and well achieved mechanics. Overall really good entry. A bit short I would have liked to play more. Good job!
Tanner Shelton2 May 2021, 21:00
I liked the look of the graphics, especially the sub. I think it could do with a cursor where you are pointing so you would know where your torpedo would go. Good environment as well.
Danial
Danialauthor3 May 2021, 00:50
@re-lo Thanks. Level design took a back seat to art and mechanics, we tried at the last minute to expand the level, but game breaking bugs popped up so we had to release as was. A goal for a future game jam may be to get a level designer on board to take advantage of the systems and art we make.

@tanner-shelton Not a bad idea to have some sort of cross hair painted on the target. Probably would have helped debug collision targets for clicking too.
asfdfdfd8 May 2021, 22:04
Nice render and set of game mechanics!

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