Ludum Dare #48compo
Backwards Quest
You find yourself in a room, there is a dead body beside a strange note, and to the north there is a doorway.
You were dead a few seconds ago, but now you aren't. Who are you? Where are you? ~~I'll do you one better: Why are you?~~ Should you go through the doorway?
* SPACE or LeftClick or ENTER to attack
* Why are the files so big? -> Godot
You were dead a few seconds ago, but now you aren't. Who are you? Where are you? ~~I'll do you one better: Why are you?~~ Should you go through the doorway?
Controls
* WASD or Arrow Keys to move* SPACE or LeftClick or ENTER to attack
Tutorial
* Press the 'What?!' button ingame after clicking 'Play'FAQ
* I don't like the size of the game in my browser -> Try a downloadable version* Why are the files so big? -> Godot



Comments15
I wanted to have it so that you had to take the same amount of damage as your past self that originally fought through the boss, but I ran into a slight issue with doing the player health bar and decided to leave it until I finished more important parts of the game, never got the time sadly.
I figured controls might be a little weird at first but once you master them you can easily cheese the first boss. There are some tight blind spots where bullets don't cover.
I might try out using Arrow Keys/Mouse to aim the character's attacks if I get around to doing the post-jam version
Why didn't you rate me in audio/theme? I feel like I covered those categories. Got any extra feedback that would explain why?
a checkpoint system could work well. It seemed like you had one, but after a single respawn to battle 2 dying sent me right back to the start of the game :(
That said, the game looks nice, has a clever story idea, and I like the music! Good entry!
I also agree that the death at the very beginning is a pretty neat moment.
One other note: I enjoyed the music.