This is a rhythmgame. Audio is needed to play, headphones recommended.
If you happen to be one of the few people that find the game not to be in sync, please restart the game!
The only keys used are ASDF . If you prefer, move your keyboard so you can use your right hand. I didn't have time to make the keys configurable.
I may actually write a postmortem about this one. It was actually quiet interesting to get the timing to work.
Thanks for playing! ♥
Main tools used: Unity, HOTween, IntelliJ Rider and DryWetMidi to read the midi file, that I created in Reaper together with the music. The miditrack is used to generate the level triggers.
Cosmigo Pro Motion NG for the graphics.
Changelog: I uploaded a fix for a gamebreaking issue. The levelscene wasn't preloaded and when the loading took a moment(on slower machines), the audio could become out of sync. So I implemented some preloading during the tutorial screen and the issue should be solved.
Great game! I may need to pick your brain on how you synced the notes to the beats. I played through a handful of times trying to get a better score, and kept having fun each time. Thank you for making this!
Very nice game! I really like the choice of mechanics in the game, and I really got sucked in to getting my score up. I would really like it if you could rate my game. https://ldjam.com/events/ludum-dare/48/descend
I got addicted very quickly, a very fun game. Wish there was more music to play, but I understand why there isn't. The one thing that I feel is missing is a high score table.
@fatebreak You are absolutely right, that something about the triplets is off. I don't think they are off time, but there certainly is a flaw in the trigger logic, that requires extremly short keystrokes to pass them without breaking the combo. I think it has something to do with the colliders of the keys overlapping with two notes at the same time and the totally messed up detection logic that I ended up with - typical game-jam attitude :-p The convoluted logic made it kind of impossible to solve the issue in time. But you are right and it still bugs me that I didn't have the time to solve that bug. I kind of don't consider it gamebreaking, so I don't want to fix it after the deal.
Glad you enjoyed it nevertheless and thanks for playing!
@rafabriet It was number one on my "if I have a little time left, I will do this next" list. Definitely would have been the top priority in terms of features.
Good track and very nice visuals. Out of sync unfortunately. I also tried to make a rhythm game for some other ludum dare and mine was also not in sync :D One day I'll figure it out.
I see a lot of people talking about out of sync notes. I'm pretty sure you're perfectly on sync, the only issue is that you are PERFECTLY on sync. Players will want to anticipate the notes coming in, so if the note is actually on the tile but not "exactly" on the tile, you'll miss it or it will sound out of sync. I played it once and completely missed most of the notes, mainly because I didn't know the song so I had to anticipate. Once I knew the song, it was much easier to play only by ear and by audiating (by singing in my head).
I'd suggest widening your "acceptable press" timing range, and also animating the notes when they do land, this way even if I'm missing them I have a visual feedback of the rhythm and sync up.
The music was cool, could've been even longer ! Here's my highscore :
@thegreenworm You are absolutely right. I actually already did add some offset to adjust for reaction time. But probably not enough. Very good observations and great recommendations. Thank you for your constructive and helpful feedback!
Pretty cool simple game, I wish there was more audio feedback on the notes and a simpler to understand grading system instead of numbers, most rhythm games use words like perfect, great, good etc, they're a bit more simple to understand if you don't know the max score per note.
As other people have said, the notes are heavily out of sync. But this game was still really fun. I ended up getting a score of 16130. Very solid entry!
Really enjoyed the song. Thank you for pointing out that restarting might fix the desync issue, it really helped me enjoy the feel a lot more on the second playthrough.
Comments19
I don't think they are off time, but there certainly is a flaw in the trigger logic, that requires extremly short keystrokes to pass them without breaking the combo.
I think it has something to do with the colliders of the keys overlapping with two notes at the same time and the totally messed up detection logic that I ended up with - typical game-jam attitude :-p
The convoluted logic made it kind of impossible to solve the issue in time. But you are right and it still bugs me that I didn't have the time to solve that bug. I kind of don't consider it gamebreaking, so I don't want to fix it after the deal.
Glad you enjoyed it nevertheless and thanks for playing!
@rafabriet It was number one on my "if I have a little time left, I will do this next" list. Definitely would have been the top priority in terms of features.
Good track and very nice visuals. Out of sync unfortunately. I also tried to make a rhythm game for some other ludum dare and mine was also not in sync :D One day I'll figure it out.
I'd suggest widening your "acceptable press" timing range, and also animating the notes when they do land, this way even if I'm missing them I have a visual feedback of the rhythm and sync up.
The music was cool, could've been even longer ! Here's my highscore :
https://www.twitch.tv/videos/1009532702