Help the blobfish get to the ocean floor to become beautiful again as he was deformed due to the low pressure on the surface. Don't let the mirrors hit you with the harsh reality until you get to be the most beautiful creature in the ocean!
@panacea The bubbles were made to make it feel like the player is moving, because if not the screen feels very static, didn't think they could be mistaken for projectiles lol. I'm glad you liked it 😄
@ksadov I designed the level first, and felt a little short but I wanted to finish it with time so instead of adding more level I just slowed the blob, thanks for the feedback!
@youthfulidealism the reason is blurry is because i scaled a lot the sprites and it gave that effect. My pixel art is not that good so the blurriness makes it more acceptable. Regarding the drop faster, I agree but the level is so short I didn't feel the need to add that functionality. Thanks for the feedback, and maybe try going for the 100%!
@oeschmid the music is me playing notes randomly in Bosca Ceoil, I think what makes it "good" is the change in pitch as you go deeper. Thanks for the feedback!
I managed with a different browser (was using Brave and it bugged out). Really like the idea of the evolution of the character! Couldn't reach level 3, maybe you could be a bit more generous with the hit boxes of the deep sea "mines"? It might be just me, I suck at action games....
It's really funny! The music is great. The two biggest gripes I have are:
The hitboxes are a little wonky at the end. I think it's using the original sprite's hitbox, so you've got more clearance with the forehead.
Instead of getting a game over screen where you have to manually restart, just plonk the player back at the start. With how slow the game is during gameplay, it's really slow to have to keep manually restarting.
@greg-the-egg the hitbox is a circle smaller than the sprite and remains the same for the entirety of the game. The game over thing was to.. maybe?? share where you lost or how advanced were you. Thanks for the feedback!
@hestrateja ah that's a tough call, fall is so finicky. Maybe one thing to try is to increase fall speed when the mouse is far away? I really like the way left-right feels in the game so maybe something like that?
I think the issue I have is how fluid the left-right is and how restricted the up-down is
Music detracts from the experience, and the pixel upscaling makes the visuals blurry. However, the game fits the theme very well and is a neat take on it.
Nice take on the theme. Thought I had to avoid the bubbles at first, which seemed super difficult, then realized I didn't and it became a bit slow. Kept losing at 81%, but wanted to keep trying so was having a good bit of fun.
I love this idea. I was just listening to a podcast where the talked about the blob fish like yesterday so maybe that makes me a little more favorable to this game but I really liked it. Your music slowly dropping in pitch was a good touch and the transformations as you got lower looked good. I wish there was a little more room between mirrors on the second layer but its really not the big a deal. Also props to you for using a nonstandard aspect ratio even for the browser version. To many developers make games that have vertical to them and then put them in 16:9. So I appreciate the novelty of the 9:16 aspect ratio
@ironicnet could be, but as you are in the not so clear sea it would turn into a brownish color. Also, there aren't other obstacles, so they should be perceptible
Cool game and idea. I would like player to have some control over downward speed. I did not like waiting for the fish to slowly lower. I would like the focus to be on maneuvering rather than waiting.
super funny! i think it would have been interesting to have the music slowly get more "handsome" as the game progresses, to match the visual of the blobfish getting more handsome.
@hestrateja yeah that would work haha! like the game starts with a really off key/off time saxophone and it slowly gets sexier. almost something like the harmonica jurrasic park theme.
It did make me laugh when the transforms happened! It's a nice game, and a creative take on the theme which I always like. Well done!
G
GarethTheDestro26 Apr 2021, 21:12
I'm a true beauty! The first time I transformed it was such a fun surprise! Once piece of feedback - not sure if it's the compression in the engine or if the sprites were scales but the beautiful pixel art is a bit fuzzy, and the art really is fantastic. Great game! 🐡
I liked the surprise element of the character shapeshifting. In the first wave where it got narrower I thought "uh-oh" but then that happened. Really nice game! I made it 77% to my true beauty :)
Reject surface blobfish, return to depths blobfish. Very cursed game, although I did enjoy it. Was not able to finish it, the hitboxes felt a bit inconsistent. One time I could go almost through a mirror and did not get hit, another time I barely touched it and died.
I transformed into full chad that I knew I always was. Great little game, pretty funny :) The transformation animation was really cool, reminded me of pokemon. It might just be the music or me... but felt like it had a dark undertone
The follow-the-mouse controls were surprisingly intuitive, then a little frustrating as the hit detection was so sensitive and movment needed to be very percise. Still, I managed to win after I think 10 playthroughs. I suggest some work with colors and focus to separate important visual elements. At first I thought the bubbles were killing me because the mirrors seemed like part of the background. The player, ostacles, and background should all contrast each other. I was excepting some sort of metaphor, like he was sad about being ugly because he was "shallow" and when he was "deep", beauty wouldn't matter. I did have to chuckle at what I think is a spongebob reference? Is the face suppose to look like sexy squidward towards the end?
@shaolin-dave the visual elements are far from perfect, but i put a layer of a green sprite with reduced alpha to make it look "murky" but resulted in worse differentiation of what is what.
Regarding the last blob sprite, yes it is handsome squidward, it was either that or giga chad which i put as a background xD
The concept is quite novel and it was quite easy to understand how to play. The art was a bit odd tho, it would have looked much better if you set the sprites to point interpolation. Other than that the game was very funny and good.
@scidev Thanks for the feedback! Do you know how to do the sprite thing in unity? Edit: Nevermind I already found it! Gonna reupload with the change in sprites
@exewin It's not your fault, I don't know how I didn't get it, I was trying so hard to see feedback but it was a meme xddd. Also, maybe it's because I'm Spanish so the catchfrase didn't click. Didn't know the chad I used was used in the average enjoyer meme, I usually see this one
Also, here is the spanish meme I got the chad from:
It translates to "That's right bro, how did you know I'm team Kong?"
Comments76
Solid game.
I'm not sure if it's just a quirk of the browser, but for me, the pixel art was very blurry.
The biggest thing the game would benefit from is a "drop faster" button.
Really like the idea of the evolution of the character! Couldn't reach level 3, maybe you could be a bit more generous with the hit boxes of the deep sea "mines"? It might be just me, I suck at action games....
Kinda slow but that's okay
The hitboxes are a little wonky at the end. I think it's using the original sprite's hitbox, so you've got more clearance with the forehead.
Instead of getting a game over screen where you have to manually restart, just plonk the player back at the start. With how slow the game is during gameplay, it's really slow to have to keep manually restarting.
All in all, a really solid game
I think the issue I have is how fluid the left-right is and how restricted the up-down is
Let me know if that doesn't make sense :)
I suggest some work with colors and focus to separate important visual elements. At first I thought the bubbles were killing me because the mirrors seemed like part of the background. The player, ostacles, and background should all contrast each other.
I was excepting some sort of metaphor, like he was sad about being ugly because he was "shallow" and when he was "deep", beauty wouldn't matter.
I did have to chuckle at what I think is a spongebob reference? Is the face suppose to look like sexy squidward towards the end?
Regarding the last blob sprite, yes it is handsome squidward, it was either that or giga chad which i put as a background xD
Edit: Nevermind I already found it! Gonna reupload with the change in sprites
Also, here is the spanish meme I got the chad from:
It translates to "That's right bro, how did you know I'm team Kong?"