
Boots & Booty
Roam the sea and salvage treasures!

🎭 Credits
* Ava Skoog
* Marte Kvamme Strømmen
* Free font Nadall by *Eric Grunin*
* Free font Kelmscott Roman by *Nick's Fonts*
* Free font Alarm Clock by *David J Patterson*
* Free foley from zapsplat.com
🔧 Fixes
* Minimap resolution was low and blurry in fullscreen, so bumped it up a little
* Couldn't press out of textbox (especially in Firefox) sometimes, fixed now
* Added option to move without holding a button, for accessibility (see comments)

Comments33


Ava Skoog27 Apr 2021, 11:22
Thank you! 💜 Felt minigame was easy too but kept making it harder and worried I'd played it too much and that it would still be difficult for first-time players, or not balanced with the frustration of also not always getting a treasure, but I guess it still could have been harder then haha 😅 Turbulence creature graphics are intentionally vague but then again the sound is straight up a whale, so yeah 🐋

silkworm_sweatshop27 Apr 2021, 14:25
Gameplay might be a bit slow for me but the mood is definitely there. Graphics and audio are on point. Really feels like you're out at sea. The little mini game was pretty neat although it could use some variety. Maybe add some harpoons for the whales (I'm sorry...)

Ava Skoog27 Apr 2021, 17:01
Oyy, whale is buddy! 🐳 Thanks so much for playing and glad you liked it despite the pace! 💜

Local Minimum27 Apr 2021, 17:28
I enjoyed sailing around collection boots to start my own store of unmatching pairs :laughing: The game was really pleasing and the feeling of the ocean with how it rocked the boat was great for the immersion.
If there was one thing that I didn't really like it was that I couldn't set the throttle and just control the rudder and changes to the throttle. My hands are weak and prolonged pressing hurts and while it sometimes may be warrented by the game mechanics or setting, it would be more fitting here to set an engine power and let the boat run at that. I got to the end and enjoyed all parts of it, though. For a while I got a bit unlucky with the boots but then at the right time I got the next treasure. Well made! Always a pleasure to see what you come up with.
If there was one thing that I didn't really like it was that I couldn't set the throttle and just control the rudder and changes to the throttle. My hands are weak and prolonged pressing hurts and while it sometimes may be warrented by the game mechanics or setting, it would be more fitting here to set an engine power and let the boat run at that. I got to the end and enjoyed all parts of it, though. For a while I got a bit unlucky with the boots but then at the right time I got the next treasure. Well made! Always a pleasure to see what you come up with.

KeithSwanger28 Apr 2021, 02:03
I absolutely love the presentation! When the magnet minigame popped up on the tablet, I audibly said, "Yes!!!"
So clever. And driving the boat around feels great! Super satisfying controls.
Good job on another great game!
So clever. And driving the boat around feels great! Super satisfying controls.
Good job on another great game!

Ava Skoog28 Apr 2021, 09:22
Thank you two!! 😊 Would love to set that up for you, @local-minimum, how would it work? Do you want to avoid holding down for turning too? Could add a "sticky keys" mode where you press once to make them autohold and press again to release, or did you have something different in mind?

Local Minimum28 Apr 2021, 15:19
@ava-skoog turning isn't that important or wasn't for me because I set out in a direction until I saw an X or was about to hit an island. So for me the quickest most important change would be to have W increase and S decrease power/speed and skip the return to zero attraction. The game doesn't really require you to be able to stop, but if it feels needed you could add another key or a button on next to the throttle to stop the engine.

Ava Skoog28 Apr 2021, 17:29
@local-minimum: Done! I found I still preferred to drive the old way, so I made the autothrottle an addition rather than a replacement, using numkeys 123. Hope that works for you! 😊

Local Minimum28 Apr 2021, 17:40
@ava-skoog that sounds like a good compromise!
Battlerager28 Apr 2021, 23:27
Loving the aesthetic and how just the level of polish on display here. It feels very full and realized, with the map, the mechanics for pulling up treasure, the item checklist. Very impressive, given the timeframe.
Sadly I couldn't beat it, as I just couldn't finagle my way out of a very dastardly set of underwater rocks.
Great job on this. It feels like this could be the treasure hunting / traversal mechanics in a bigger, open world game with more stuff going on - basically a well executed slice, that works on its own. Thumbs up!
Sadly I couldn't beat it, as I just couldn't finagle my way out of a very dastardly set of underwater rocks.
Great job on this. It feels like this could be the treasure hunting / traversal mechanics in a bigger, open world game with more stuff going on - basically a well executed slice, that works on its own. Thumbs up!

azagaya29 Apr 2021, 03:10
Wow, beautiful game, just beautiful. Love the art, the sounds of waves hitting the boat, the game mechanic. Awesome, in so little time.
Congrats, you should be proud!
Congrats, you should be proud!

Ava Skoog29 Apr 2021, 10:03
Thank you both so much! 🤩 @battlerager, I do hope I didn't manage to make the levels unbeatable sometimes but there aren't many variations and I think I've tested them all 😥 The magnet gets heavier and takes more time to move once you've got something on it, so the trick is to start moving it a bit ahead of time.

Phyro2 May 2021, 17:47
It's definetly a Mood category game, but it's awesome in some many ways. I can see the game being quite nice just with the map and deep dive screen, but you pushed it over the top with the actual boat, sea, graphics and physics, with the awesome audio as well. Very nice for a relaxing time, loved it.

Slavi2 May 2021, 17:54
Only 10 votes ??? Peoples are blinds ???
PSiv2 May 2021, 18:09
Very beautiful game, all the little details and polish really make it feel very refined and immersive, so mush so that I was a little disappointed that the drink in the mug didnt move around/spill as the boat bobbed! Great job!

Weirdybeardyman3 May 2021, 13:25
I love this game, such a nice vibe. Really beautiful art- nice shaders, the clouds and sea look great. I love the atmosphere you created with the SFX, the occasional seagull, and the radar (sonar?) display showing schools of fish and the odd whale. Lovely.
The radar looks beautiful, and the minigame is simple and fun and everything just feels so intuitive, you really don't need instructions for this game. The autothrottle was a nice quality of life touch.
I'm curious how your procedural generation works, I guess the map with the rocks and X spots are procedural? Are the grabber minigames procedural or just picked from a list of premade maps?
It seems like a perfect sized game for a game-jam game, and there's noting really better than just sailing the seven seas looking for treasure with your cup of coffee.
The radar looks beautiful, and the minigame is simple and fun and everything just feels so intuitive, you really don't need instructions for this game. The autothrottle was a nice quality of life touch.
I'm curious how your procedural generation works, I guess the map with the rocks and X spots are procedural? Are the grabber minigames procedural or just picked from a list of premade maps?
It seems like a perfect sized game for a game-jam game, and there's noting really better than just sailing the seven seas looking for treasure with your cup of coffee.

Ava Skoog4 May 2021, 15:24
Thank you all! 💜 Haven't played a lot of games myself yet so I think the number of ratings are in order but I'm glad you think it deserves more 🤩 Definitely did want to add some steam and stuff to the mug but no time~
@weirdybeardyman, random but not quite procedural, considered some kind of noise first but ended up figuring it would be good enough to just generate a large enough grid and have it loop around, you can't really notice with how few spots you need to find anyway 😊 The minigames are randomised from prebuilt pieces just to be sure they'd always be possible to beat.
@weirdybeardyman, random but not quite procedural, considered some kind of noise first but ended up figuring it would be good enough to just generate a large enough grid and have it loop around, you can't really notice with how few spots you need to find anyway 😊 The minigames are randomised from prebuilt pieces just to be sure they'd always be possible to beat.

Weirdybeardyman4 May 2021, 15:32
@ava-skoog nicely done, I definitely had no idea it was looped.

Shimonster6 May 2021, 17:30
Super cool game. The art and music were on point. The only thing I would add is more things to do while looking for treasure. I got very bored and almost game up.
oddarock6 May 2021, 18:44
Neat game. I liked the overall mood. The mixing of two gameplays is very interesting, I preferred the grabbing gameaply, the exploration lacked variety and challanges in my opinion. The rendering of the boat and its physics is quite impressive !

AranCutter6 May 2021, 18:46
What a charming game. It felt really cozy in the cabin of the ship. The graphics were cute and the music was great. I enjoyed the minigame once I got the hang of it. At first I had a hard time compensating for the weight on the way back up. It was very satisfying bringing the last piece of cargo aboard and realizing it wasn't another boot :smile:
Excellent work, I really enjoyed it.
Excellent work, I really enjoyed it.

Ava Skoog7 May 2021, 09:19
Thank you three!! Agree that the sea is a bit empty, wish I'd had time to add more.
Sotsnut8 May 2021, 16:19
Yarrrr! (

CameronPenner8 May 2021, 16:50
Wow! I love the mood, I love the different displays that connect to the game world, I love the color palette. The whales were a great touch! It's hard to be critical since it's so charming, but I do have some feedback. I feel like the bow should have had a toon shaded outline (super nit picky!), but most importantly the pacing felt a bit slow by the end. 15 minutes in getting a boot feels really bad, especially when nothing new has been added to the experience. It was super zen though, and I love this entry so much. The sound effects were actually amazing and completely sold it for me.

Ava Skoog9 May 2021, 11:39
A pair of thanks to you! 😊 A shame on the pacing, yeah 😅
bitsandcrafts9 May 2021, 21:02
great game, everything is well done. top.
phoenix-gi10 May 2021, 07:50
Hey! When I was thinking what kind of game I want make for LD48 theme, I had similar idea as your (talking about treasure collection in deep sea), only, becouse I remebered one game for PSP - Ape Academy (I'm sure you should try to play that game also, it has a lot of fun). There is similar mini-game in Ape Academy, where you need catch chest with gold moving your monkey sinking into the depth:) Your game has same idea, but you expanded it by other cool things like sail on the ship and try to collect different types of treasures.. and that calm funny music:) So I enjoyed your game! Good job!:))

Ava Skoog11 May 2021, 08:59
Thank you two! c: Haven't played that, thanks for the recommendation!

Jordgubben13 May 2021, 15:55
Taking a relaxing boat ride was just what I needed. Art style remind me of either 'Wind waker' or the lighter parts of Journey to Melonia.

Ava Skoog14 May 2021, 12:37
Thank you! We came right off of playing Wind Waker into this jam so that influence is kinda blatant 😅

OadT15 May 2021, 09:20
I'm in love with this interface and the way the ocean looks. Also great music and cool that you even integrated a seagull. The gameplay is fun, I would have only wished some more levels when collecting items (somehow I almost only got 2 different levels, where one is just the other level fipped. I saw a third level, but it only showed up 2 or 3 times) and maybe a slightly decreased chance of finding boots :smile: Great entry!

Ava Skoog15 May 2021, 14:15
Thank you!



Downsides? Maybe the grabber minigame was a little too easy. I didn't fail it once or perhaps I'm just that good at games. To be honest though I couldn't really fault it.
Good stuff :8ball: