Oh no, your rope snapped when you were climbing, and now you are falling faster and faster to your death!
No need to panic though, if you collect the right items on your way down, you might get strong enough to survive the landing..
Further instructions are on the itch.io game page!
This was my first time participating in a Ludum Dare, and it was a lot of fun! I'm really happy I was able to finish a project in as little time as 48 hours!
Things I liked: - nice art style - changes in hue as you progress - power-ups and obstacles - indicators of what is coming turns it into a fun twitchy game rather than usual dropper
Improvements: - it's pretty eash to 'cheese' your way to the end because objects always spawn in the same 3 spots. You could either randomize this or have two types of spawners, either 3 or 2, and they are interlaced on the x axis so that player is forced to move if they want to reach the end. - you could also have the cloud and negative obstacles impact the x velocity of the player to make it more of a ragdoll effect.
It's pretty wacky! It was getting pretty repetitive and I didn't know when I was going to fall so I decided to just let go of controls. Reached speed 500 and died, probably because I caught too many weights :)
@bw-devel Thank you for your feedback! I like the suggestions you made. I did consider randomizing the spawnspots more, but I thought you would probably lose the game if you just stay in one spot (if you collect nothing you lose, if you stay in 1 row you will probably collect way to many weights -since they have a bigger chance of spawning -and lose), and also I ran out of time :)
@vegmuffin Thanks for playing my game :). I only thought of adding a indicator of how far you had left to go after I finished my submission.
cool game! survived the fall =) the art style was really nice especially on the full screened game, I dug the textured look. controls felt great. the indicator arrows were a very nice touch. What I needed to be doing and what my limitations on the screen were were both very clear. Great sense of speed when I really got going, especially the high 200s. Sound effects were clean and gamey, I liked them. Congratulations on your first Ludum Dare!
my first playthrough I was too tempted to just let it go and see.. turns out I ended up like a panini but that was quite entertaining :) third playthrough I was able to beat it, mostly due to luck with a few clouds saving my butt towards the end :) great take on the theme and fun gameplay!
This is fun! I did not even come close to surviving on my first one—grabbed a couple of weights early and then I was falling too fast to do anything else—but I made it with 23 extra bones (?) on my second 😄 Great use of the theme, and the art’s good too!
That was pretty nice, I managed to survive the fall! I liked the art style and the indicators are a nice touch to make the game more fair. You did a great job for a Compo game and a first Ludum Dare, be proud 👍
Simple and fun for a while. Just long enough that it doesn't overstay it's welcome (the ending also made me chuckle.. and no I did not survive.) I really like that it has indicators as well. Congrats on your first jam! Keep it up!
This was great. No real issues. Only thing I can think of is to have a prompt on how much of the fall I have left, also, if you can keep a score of how many bones were broken.
A well put together game and I really liked the art/gfx. Not sure though if there was some foul play in it because I managed to hit all the red arrows on my first try...there should be some bonus-score for that, no? 😅
Congrats on your first LD :D This was good simple fun. Definitely appreciated the arrows but maybe a wee bit shorter fall and a little less clouds would even out the experience. As it was now I hardly got any speed until I got close to the end and accidentally grabbed a large weight, but when that speed picked up I started getting nervous ^^ Would definitely have liked a bit more of that :)
@gaminghamster Thanks for trying my game! I agree the fall might have been a bit shorter, I wanted to give a feeling of a fall that lasts forever, but might have gone a bit to far with it.. All the items spawn randomly, and the cloud has the least change of all to spawn. In my tests I've only gotten a few each round, but maybe I should have added some sort of cool-down timer to the clouds so they can't spawn to close together, to avoid experiences like yours!
I survived! :) Nice idea, and nice graphics and sound. At one point I thought it was starting to go too fast, but then things turned around and I slowed down enough. I don't know if I'd play this for hours, but it's definitely fun for a bit.
Comments23
- nice art style
- changes in hue as you progress
- power-ups and obstacles
- indicators of what is coming turns it into a fun twitchy game rather than usual dropper
Improvements:
- it's pretty eash to 'cheese' your way to the end because objects always spawn in the same 3 spots. You could either randomize this or have two types of spawners, either 3 or 2, and they are interlaced on the x axis so that player is forced to move if they want to reach the end.
- you could also have the cloud and negative obstacles impact the x velocity of the player to make it more of a ragdoll effect.
Bugs:
- didn't notice any.
@vegmuffin Thanks for playing my game :). I only thought of adding a indicator of how far you had left to go after I finished my submission.
The warnings about which objects are coming up adds a nice level of user friendliness to it too.
Great job!
A well put together game and I really liked the art/gfx. Not sure though if there was some foul play in it because I managed to hit all the red arrows on my first try...there should be some bonus-score for that, no? 😅
This was good simple fun. Definitely appreciated the arrows but maybe a wee bit shorter fall and a little less clouds would even out the experience. As it was now I hardly got any speed until I got close to the end and accidentally grabbed a large weight, but when that speed picked up I started getting nervous ^^
Would definitely have liked a bit more of that :)
Good work! ^^
Nice idea, and nice graphics and sound. At one point I thought it was starting to go too fast, but then things turned around and I slowed down enough. I don't know if I'd play this for hours, but it's definitely fun for a bit.