Swimming around and grabbing fish was never so fun. ^^ My only minor nitpicks would be navigating the main menu feeling weird, since you need to press enter, but in the game you end up needing to use the mouse instead. And the How to Play was a tad difficult to read at times. Otherwise, the actual game part of the game is very fun!
Great concept and well executed. Easy to grasp and replayable. One thing to note is that the words on the tutorial screen are very hard to read, and the arrow on Research Points made me think it was a button for some sort of upgrade page. Loving the art style Well done :)
I love the art style! The music and the sounds effects are good but they seem maybe a little bit out of place? The sound may be a bit loud. But overall the game feels quite good and looks lovely.
Nice little game, I liked how everything seemed hand-made. The only slight problem I had was that from time to time I would clearly see a fish being caught, yet it wasn't. Still, it is a nice game.
I love the 'art' of this game, its MS paint at its finest but it adds to its charm. the lighting effects and darkening of the water as you go deeper were also on point.
@too-lazy-cat yes it was a intentional choice, I chose this style because it took me very little time to do the assets so I could focus on other things.
I liked the doodle style of it all, particularly the tutorial. I wish the arm were a bit more flexible (like maybe if it rotated towards the mouse?). I loved how each time a shark chased you it had some cute remark trying to lure me in (almost worked!! very persuasive). I was able to farm a bunch of points when I discovered the edge of the level where a bunch of fish were crowded up.
I enjoyed the art a lot and the mechanics were great. I had a small issue of the game being slow (the reactions to what i did), but tbh I think that was my notebook's fault, so I'm not holding that against you. The hand-drawn art was so cute and I liked catching the fish. :)
did you compose the music in the time given as well?