Sorry, source code is temporarily unavailable. I'll post it at https://github.com/m4rksht/cave-of-glory at 8:30 GMT today. I have no access to it before this time so stay tuned.
Pretty simple game, and there's no real reason to fight the (extremely creepy!!) enemies, because running around them is pretty easy. I loved the atmosphere, though!
Nice work, but the enemies are too slow, I just skipped all of them. There is no audio, you need to opt-out the audio category in the ludum dare project page. Overall good first LudumDare game :) keep it up!
Nice pixel art! I really love the animations, especially the attack of the monster!
The game is simple but well executed. I didn't encounter any level generation problem. It felt quite easy to find the green pickax, I think I got there in ~5-6 rooms.
I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. "Deeper and deeper" would have made more sense then.
Is it me or is there no audio? You probably want to opt-out from the category if there is none :wink:
@rolly "I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. “Deeper and deeper” would have made more sense then". It was the original idea but I had no time. Thank you!
The artwork is great. The combat is difficult which I like. I can see how it would be greatly improved by the things you wanted to implement but couldn't because of time. Closing doors when you enter a room would have made it much more stressful (in a good way) when choosing which way to go. This is a fun little game as is and could be the core to something more fun. Great job!
Nicely done! It's short, but I I'd love to see an expanded version of this with more enemies. Maybe the pickaxes you find give you different combat moves?
Cool game! I really liked the sprites and animations! I'd recommend adding a better vertical attack - I felt pretty powerless to things above or below me, without taking some evasive maneuvers to get next to them instead. Good job!
I liked the maze generation and the graphics. Maybe add different enemies and sound, also you could add them a small shake prior attacking so I can get more telegraph attacks. Try adding a way to parry, it can be with your own attack. Nice entry!
Comments24
The sprite animation looks nice :)
There is no audio, you need to opt-out the audio category in the ludum dare project page.
Overall good first LudumDare game :) keep it up!
The game is simple but well executed. I didn't encounter any level generation problem. It felt quite easy to find the green pickax, I think I got there in ~5-6 rooms.
I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. "Deeper and deeper" would have made more sense then.
Is it me or is there no audio? You probably want to opt-out from the category if there is none :wink:
Nice entry, good job!
"I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. “Deeper and deeper” would have made more sense then".
It was the original idea but I had no time. Thank you!
I'd love to see an expanded version of this with more enemies. Maybe the pickaxes you find give you different combat moves?
Well done!
Maybe add different enemies and sound, also you could add them a small shake prior attacking so I can get more telegraph attacks. Try adding a way to parry, it can be with your own attack.
Nice entry!