Cavern of Erytin

by debbbth
Overall★★★★★★★★★★2.58
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★1.96
Theme★★★★★★★★★★3.58
Humor★★★★★★★★★★2.11
Mood★★★★★★★★★★2.96

Comments8

arnold-99026 Apr 2021, 16:09
prikol funy game added screens
DancesWE27 Apr 2021, 00:56
Really makes me miss Ultima Underworld. A lot to finish in a short time - would love to see more! Enemy cubes looked great - because of how the move towards you, could couldn't appreciate their cube-ness as much as I'd liked.
jk5000
jk50004 May 2021, 09:34
Feels a bit unfinished, but I did still had fun trying it.
Seskon
Seskon4 May 2021, 18:40
I liked that the enemies drop the "portal" to the next floor, if you build up on that idea i think you could get some cool labyrith where you have to kill the right mobs to find the exit or smth :)
staircase27a4 May 2021, 20:43
Nice graphics and feel. Could have done with some indicator of when you did or took damage and how much health the enemies had left.
DevNoob
DevNoob5 May 2021, 08:03
A game like this has great potential. It felt a bit unfinished now, and I died pretty quickly at the third level. That said, this is something you should definitely continue working on. Random map generation, a variety of enemies, a variety of weapons, some upgrades. It could be great!
Klaus Peter
Klaus Peter5 May 2021, 11:23
It would be nice to have a description to the game. Like this it's missing some context, like what the idea for the game was and what the goal is.
Chillen
Chillen7 May 2021, 19:36
Definitely needed some form of feedback on the attacks; sound effects, screen effects, particles, colour modulation, something to indicate when you take damage, when their attack connects, the range of the attack, or if you are actually hitting them. It's a solid tech demo! Just recommend looking into integrating nice feedback into the core interactions early to make sure the player knows what's happening.

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