You need to found it, your only option... Go deeper and Deeper! What you have to do is going down with your only Friend, the _rope_. Beware of the cave it is deep and dark, you'll have to avoid the dangerous rocks and stay alive.
CONTROLS: - W S = move up and down with your _rope_ - A D = move left and move right - F = Turn on Flashlight - Space = Jump in the cave - E = Create new _rope_ - R = destroy _rope_
This was fun and interesting. I like the moody atmosphere with the music and the lack of light. At the start when you said to press R I didnt know I was supposed to swing and then press R so I just dropped the rope and fell but then was stuck so I had to reload the page. Overall though nice job!
On my first trial, I missed the left tunnel where it says "press R to leave rope" and I think I landed at the bottom right, but I didn't die or so, instead I was stuck and could just turn on my flashlight and then couldn't do nothing. The camera also didn't follow me there somehow. I got it correctly on my second trial. It is best to light up your flashlight asap, I guess. Also the pace was a bit slow at times, I would have loved sliding down way faster. But good work, and many thanks for the WebGL build, it's much better with one.
the game looked promissing from the mood and exploration aspect, sadly it kept bugging out the moment when I left the rope for the first time so I couldnt continue
Well that was interesting. You probably want the reminder that the flashlight exists a little earlier (I left the rope, then was sitting in the dark confused until I remembered the flashlight, only to see the reminder in the next level). Felt a lot like I imagine it does down deep in a cave, though. I think you captured that feeling pretty well, so good job!
Pretty neat concept. I like the rope animation and general atmosphere. I felt like it was tricky to get to the cave where the instructions "press r to leave rope" appear. The first time I just pressed r and fell to my death.
I'm a big fan of the physics behind the rope. Nice work on that! I think there's so much to explore in game level designs built around that repelling mechanic. Would be excited to see a game built in more detail related to that.
Something sort of funny, I found this game was easier to beat if I just let go of the rope and rebuilt it over and over again by pressing R and E repetitively.
Awesome looking game with mechanics working perfectly. Music was really nice, gave it a little mood. The only thing that I had problem with was too dark screen on first rope release - I could not see anything because of my monitor settings.
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But good work, and many thanks for the WebGL build, it's much better with one.
I could be great with some little dead ends, climbing, perilous precision swing'n'drop, and maybe rope reusing and management :)
Something sort of funny, I found this game was easier to beat if I just let go of the rope and rebuilt it over and over again by pressing R and E repetitively.