Codename::GreyHat

Codename::GreyHat

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.55
fun: 3.42
innovation: 3.65
theme: 3.89
graphics: 2.76
humor: 2.84
mood: 3.28

Screenshots :camera:



The basic help you need to get going if you're lost at the beginning:

Description :thought_balloon:

<*You've been tasked to find and report the culprit of a large-scale cyberattack and grand theft. Using the tools you've been given, and your deductive reasoning, will you arrive at the deep truth?*>

*Codename::GreyHat* is a *text-based adventure* made in Unity, mixing a bit of hacking, a bit of detective work, and a bit of log-based storytelling to try formulating a new approach to the theme, ~~while avoiding making any actual art~~.

Controls :video_game:

The game is entirely text-based, with a total of 11 commands at your disposal. For obvious reasons, even though the terminal is (*obviously*) bash-inspired, most commands feature a limited functionality.

:mouse2: You can scroll up and down the terminal by using the mouse wheel.

During the game you're tasked with investigating a theft, navigating various terminal containing precious information. When you're ready to make a judgement, tip the police with the ip address of the culprit. Based on your tip, the conclusion will unfold in different ways.

:exclamation: Important: please do NOT use the clear command, currently it's more trouble than it's worth! I'll fix it after the jam.

You've never interacted with a bash console before? Fret not! :muscle:


At any moment you can use the help command to get information on how to use any other command, and you can view which commands are available with list-commands 1, list-commands 2, and list-commands 3. Pretty self-explanatory, right?

Development & Credits :notepad_spiral:

The game has been developed in Unity 2019.1.14f1, with the invaluable help of Visual Studio Community 2019 and... that's pretty much it! It's a text-based adventure game with no sound, what more did you expect me to use? :P

Game developed entirely by Borja Fernández (me, Train27); and although it was only the trampoline from where to propel the rest of the game, I'd be remiss not to mention the tutorial on how to create a proper UI structure to develop a terminal in Unity by Fouriersoft.

Versions :gear:

1. Version 1.00 - Game published and LDJam page properly edited.
2. Version 1.01 - Fixed a game-breaking bug where the final nodes of the network were unreachable.
3. Version 1.02 - Fixed the scrolling issues that made the game unplayable and made the game playable in resolutions other than 1080p.
4. Version 1.03 - WebGL port now available!

*Note: Remember to give execution permissions to the linux build before running it!*
Found a bug?
Tell us on Discord