Comatoast

Comatoast

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overall: 3.55
fun: 3.66
innovation: 3.26
theme: 3.23
graphics: 3.59
audio: 3.34
humor: 4.17
mood: 3.26
Who could've known that smelling burnt toast when you're having a stroke means your metaphysical toaster's broken? Travel deeper and deeper into your own subconscious until you reach the prized toaster at the center and wake yourself up from your coma. Look out for the manifestations guarding your mind, though- one wrong move, and you're toast!

Made over the weekend with some non-programmer friends. We spent our entire budget on the horse sprite. First time making a 2D platformer. All audio, visual, and programming elements (Except the Comic Sans font in the intro) created by us.

Credits:
* Khoi (@crow-seeds) - Programming, Room Design
* @la-bread - Music, Tile/Background/Character Art, Replacement Horse
* Jay - Enemy Art, Horse Voice, Tile/Background Art
* @mooobster - Various Screams and Sniffs, Character Art
* Raghu - "Narrator", Tile Art
* Max - Item Art
* Trevor - Tile Art
* Faaiz - Legal Consultant

(Update 4/27/2021)
Fixed a couple of bugs in version 1.0.1. These include:
* Fixed items not working as intended (Balloon, Vegemite, Eggs)
* Fixed bug where the horse's discussion about the human condition doesn't trigger
* Fixed bug where certain rooms don't appear
* Adjusted the layout of certain levels to prevent spawn killing
* Slightly altered levels to eliminate difficulty spikes
* Fixed sound effects system not working as intended
* Fixed room generation bugs caused by going out of bounds

(Update 4/29/2021)
Another update with some slight changes. The game is also now available on itch.io to play in browser!
* Fixed room skips
* Alternate ending where you kill Chester
* Made it so you can't hurt enemies through walls
* Syringe now has sound effects

(Update 4/30/2021)
Last update, I swear!
* Enemies now don't do damage when in their dying animation
* Rooms now load if your computer's language is something other than English
* Fixed bug where Chester continues to talk even though you've left his room
* Fixed bug where you can climb up walls by spamming the jump button
* After clearing a room of enemies, enemies won't spawn again in that room
* Game now properly letterboxes when playing at an aspect ratio that is not 16:9
* Knife damages enemies on stay in addition to hitbox enter
* Fixed hitbox of breakable blocks
* Altered a room in Level 3 that softlocked the game in certain situations

(Update 5/1/2021)
ffs
* Syringes now cause damage
* Fixed Chester's voice getting cut off when you kill him
Found a bug?
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