Cookies Underground
Top Down Stealth RPG + Prop Hunt
Go Deeper to get Cookies Underground
Story:
You work as a freelance mercenary, one day, you get a call, from a mysterious, somewhat squeaky, employer. They ask to hire you and for you to come to a set coordinate, where they wish to inform you about a job they are hiring you for. At the place where they wished to confront you, a screen shows up. It displays a shadowy figure, they tell you about a facility and your objective. When you reach the surface of the facility, your mission startsGameplay:
Become Prop and find the cookie & the elevator to complete a levelControls:
Movement: W/A/S/DPretend: SPACE
Tools: Unity



Comments15
The gameplay is cool but I wonder if there is a difference between when we take the appearance of a cardboard or a flower pot ? I don't feel like it and it's a bit of a shame but very good work anyway ;)
As a suggestion, I think increasing move speed a little bit would make it more fun.
Cool game!
This is a fun game. I feel like it was intuitive, i liked the art style, the music was great and the game was fun!!
I think there are a couple opportunities to take the sharpen what you have even further:
Firstly, the music is really really awesome- it reminds me of FFVII to be honest. I like it a lot. I think balancing the volumes between things like steps and the voices could help with immersion a bit. Additionally adding cool sound effects for things like transforming into objects, untransforming, and a death sound maybe would help add some juice. Additionally, the music restarting every time i die broke the immersion a little bit, so it might be good to make the music run independent of the scene you're in (DoNotDestroyOnLoad() would help with this)
Secondly, in regards to game play - covering the same ground multiple times can be often frustrating for players. If i figure out how to get past one enemy and get stuck on another later in the level, i want to be able to zoom past the first and get to the second quicker. given this, i think some sort of run feature might be really helpful for making the gameplay even more solid.
These two things could help a lot, but i mean your game is really really awesome as is :)
Thank you for making it- i enjoyed playing.
The process reminded me of playing hide-and-seek when the seeker seeks with closed eyes and you try not to make noise when he is around.
I liked graphics and music too.
I did find it the detailed characters to feel "floaty" on the very simple house, perhaps there is a way to balance between detailed assets and simpler ones?