Craft, Code, Burnout

Craft, Code, Burnout

This game is from ldjam.com, which is currently unavailable.
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overall: 3.56
fun: 3.28
innovation: 3.61
theme: 2.46
graphics: 4.18
audio: 1.61
humor: 2.44
mood: 3.20
https://youtu.be/ZNLj1QVk544

Why?


You probably heard about work burnout. Programmers and artists often facing it, especially during the hard times of 2020. We came up with an idea to show how does burnout happens and what we can do to make us feel better (or even worse... you know, all those great advice like 'just become positive' and 'just ignore it; :).

We started with the idea of going "Deeper and Deeper" into the thoughts of a worker who is burning out but something went wrong, so we are ended up quite far from the "Deeper and Deeper" theme :)

How to play?


> Use WASD to move the camera. Use mouse to drag items. To craft new items or workers - just put one item over the other. To store a lot of items - craft a storage box.

* Craft a worker
* Automate crafting using the worker
* Craft a lot of stuff
* Deal with workers' burnout (don't make it worse!)
* Launch a rocket

Team


* Elizaveta Kluchikova - Design
* Dmitry Pyrin and Ivan Trusov - Code
* Alex Yakimov - Art
* Oleg Chumakov - Wrote this very text

Content


* The game is based on a number of sprites (trees, map and idle worker) and Defold code (pathfinding, craft commands execution) we've made before Ludum Dare. Also we use some art packs from Asset Stores (alchemy items pack).

Made with Defold
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