Cyber Monsters

Cyber Monsters

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.63
fun: 3.66
innovation: 2.87
theme: 1.92
graphics: 3.98
audio: 3.80
humor: 1.86
mood: 3.33
Cyber Monsters!

https://www.youtube.com/watch?v=NF9S7x47PYU

Team up with another player or go solo to try to capture the mysterious Randee. Land multiple hits to break through his mind barrier. Dive deep into his subconscious to deal double damage and break his spirit.

This game was built in a bit under 72 hours for Ludum Dare 48. It uses a premade action combat engine (Park Engine) and a few other small code bases to help with camera work and state machines.

Credits:

>Game design / Art / Shaders / Programming - Derek Thomas

>Art / Rigging / Textures - Charles Hamwey

>Music - Gerald Kaye


Tools/Assets used:

>Park Engine (combat framework)

>Amplify Shader Editor

>DMT Camera

>Monsterlove State Machine

>SFXR Sound Generator


Special Thanks

>Sara

>Maya

>Laila

>Luna
Found a bug?
Tell us on Discord