A giant crater has appeared on the planet. Remotely drive a probe as far in as possible to collect scientific data,the probe has 20 seconds of fuel. Good luck!
This was legitimately fun to play. Some cool looking obstacles would help, rather than just circles and rectangles, but the important thing is that every time I died, I wanted to play again. My high score is 297 btw
Fun little game, the pixel art is good, the presentation is great and the Sounds do their job. The procedural Level can get pretty challenging if not unfair - but with the playtime its ok, you can simply restart ;-) Got to 263m - using the boosters always both at the same time.
Fun little game, the pixel art is good, the presentation is great and the Sounds do their job. The procedural Level can get pretty challenging if not unfair - but with the playtime its ok, you can simply restart ;-)
Super cohesive, it has a polished retro look. Would love to see power-ups and enemies added. And maybe find a way to reduce RNG. The dash/speedup mechanic is great and makes you feel in control!
I love what people pull off with PICO-8. This is such an awesome little idea and it was really fun to replay through a bunch of times to go above 300. Similar to old arcade racing games where you had to reach checkpoints to get more time, you could also add similar challenging checkpoints that could add more time to the bank.
The only thing I would change is that sometimes it was challenging to see the score I made given that you're using the same key for thrusters as the key to start the game. Very polished otherwise, great job!
You've made a fun little retro game that fits the theme well. The loading screen, sounds, and "8-bit" graphics bring me back to fond memories of my childhood. So, you get bonus points for that. While the overall gameplay mechanic is simple, the implementation is nicely polished which made for a pleasant gaming experience. Well done!
Fun and challenging with nice artstyle and a good sense of speed. Maybe adding some time extending items to pickup would add an additional layer of gameplay depth? I was able sometimes (thanks to good RNG) to boost all the way until timeout.
Sweet and simple game. The sound effects remind me of the sound effects of an old Windows game "Battlejeep". Art was cool too. PICO-8 games are so charming.
Fun game! I think I got a "perfect" run but, similar to some other comments, I couldn't actually see my high score cuz the screen disappeared instantly from me holding the thrust buttons. I think it was maybe 373?
I'd say it was a little more RNG-dependent than I'd like. Some runs felt cursed to fail, with really sharp turns required. Others I barely ever had to move. Figuring out a way to get rid of the extreme hard and easy ends of the random difficulty spectrum would be a solid improvement.
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Can't play it :-(
Got to 263m - using the boosters always both at the same time.
The dash/speedup mechanic is great and makes you feel in control!
The only thing I would change is that sometimes it was challenging to see the score I made given that you're using the same key for thrusters as the key to start the game. Very polished otherwise, great job!
With both the boosters active seems I get less obstacles, is it intentional?
Fantastic work! :heart:
I'd say it was a little more RNG-dependent than I'd like. Some runs felt cursed to fail, with really sharp turns required. Others I barely ever had to move. Figuring out a way to get rid of the extreme hard and easy ends of the random difficulty spectrum would be a solid improvement.
Nice job!