David The Diver
Explore the sea on this open water adventure. Through out the ocean you will encounter all sorts of creatures that will interact with you in unique ways. Fight of ramming whales, skin eating piranhas, ferocious sharks that will shred your tentacles and poisonous Red Algae. With your trusty Trident by your side no beast is untamable and no layer is deep enough. Learn to read the current and you will master the sea.
Note:Game takes <1minute to load on browser after dive in is pressed
Controls
WASD - Move
Hold Shift - Speed Up
Left Click - Stab
Q - Tentacle Skill 1
E - Tentacle Skill 2
Hold Q/E + mouse scroll - swap skill
Credit
RadicalPi - 3d Models
Simba - Concept art + 2d art
MarlboroMan - Sound
Epic King Salt - Story
Clever Raven - Animations + 3d Models
BigBoss - Scripting
Autumn - Scripting + Shaders
Changelog
4/26 8:07pm(MDT) - Changed trident animation exit time since attack sound was getting spammed
4/27 2:27pm(MDT) - Cut content, enabled optimize mesh settings, and changed scene load method to help improve load issues on browser
Note:Game takes <1minute to load on browser after dive in is pressed
Controls
WASD - Move
Hold Shift - Speed Up
Left Click - Stab
Q - Tentacle Skill 1
E - Tentacle Skill 2
Hold Q/E + mouse scroll - swap skill
Credit
RadicalPi - 3d Models
Simba - Concept art + 2d art
MarlboroMan - Sound
Epic King Salt - Story
Clever Raven - Animations + 3d Models
BigBoss - Scripting
Autumn - Scripting + Shaders
Changelog
4/26 8:07pm(MDT) - Changed trident animation exit time since attack sound was getting spammed
4/27 2:27pm(MDT) - Cut content, enabled optimize mesh settings, and changed scene load method to help improve load issues on browser

Comments17
Personally, I missed the increase in movement speed, everything is too slow
Strenghts :
- Full 3D and cool animations
- Great msuic and sound design
Weaknesses :
- Controls do not mak it easy to reach the local fauna
All in all, goo job !
The music does get a little bit repetitive, although the musical theme and instrumentation really add a lot to the game's vibe. I think it could really take the game up a notch if the music were a little longer before repeating, or if the audible "skip" before the song repeats wasn't present. This could possibly be resolved by making the loop exactly the length of the music - and if it already was the exact length of the music, then bouncing/exporting the audio in a lossless format will usually resolve this issue in Unity.
I enjoyed playing - thanks for making this!
Great graphics and animations. The visual voronoi texture for the water light effects are nice.
I found the combat hit detection to be a little difficult to tell if it hit anything.
Also, it's difficult to tell where the trident is hitting on the screen, a small dot where the trident hits would help a lot.
I can see this becoming a great game with some polish.