DAYDREAM
A dream inside a dream!
Explore the memories and dreams of a young child as it grows up and unveil the turmoils of its past.
CURRENTLY HAS BUGS BEING WORKED ON.
HOW TO PLAY:
-Movement: Arrows
-Glide: X
-Double Jump (available in Level 2): Up-Arrow twice
-Interacting with menus: Mouse
Explore the memories and dreams of a young child as it grows up and unveil the turmoils of its past.
CURRENTLY HAS BUGS BEING WORKED ON.
HOW TO PLAY:
-Movement: Arrows
-Glide: X
-Double Jump (available in Level 2): Up-Arrow twice
-Interacting with menus: Mouse
Tools: Construct
Comments10
The characters are well made, I liked the design levels and the story ... oh, man. Simply incredible.
There are only two things I want to mention, which is the "Glide" mechanic, which is not so clear that we have to keep pressing the "x" key repeatedly to work properly - I don't know if that is your real goal. I liked it, but it took me a while to understand.
Another thing I want to highlight is that the music started playing only when I finish (or die, I don't know haha) the game. The music itself is incredible, really! But I would like to hear it throughout the game, and not just at the end.
With that said, I really loved this game. It has a lot of potential to become bigger. Great work!
I like the graphics of the game and it creates a certain discordance with itself that I think works well to make a strange atmopshere (feel like this might work with the story too given the Alice in Wonderland stuff but unsure since I didn't get that far...).
However, the sound whenever you touch something was quite annoying and really abrupt which took away from the atmospehere of the game. I appreciate that some sound is better than none to make a game more immersive but I'm unsure in this case... Maybe try a softer noise?
Overall, really promising storyline and atmosphere (minus sound), smooth movement mechanics including that cool glide. Awesome job! Well done!