Death Cult
Strategy game about a cultists diving deeper and deeper into deepest depth of seven hells to beat Soton, Lord of All Bad Things...
- Click on your stronghold to build a structures.
- Click on a structure to hire units or upgrade them.
- The numbers above your units represents count of this type of unit in the army.
- After you are satisfy with your setup click on Portal to send army to Hell.
- Battles is fully automated (you can flee from battle any time by click on portal again)
- If you lose, a fire symbol lights near the portal. Three of them and you lose.
- Each time you win next battle goes one level deeper, but you can decrease hell level before battle (to farm more resources if needed)
- Win 10 level of Hell to beat the game.
Btw, it's the first jam (and even the very first game) for our programmer Brutor
Anyway, thank you for playing!
Feel free to leave a comments, suggestions, bug reports, flowers, money or your soul.
You can find his damn good chiptunes on your favorite music service. Just search for "Nuclear Mushroom Boom"
(or at least we think that it fixed)
HOW TO PLAY
- TAB - show/hide tips- Click on your stronghold to build a structures.
- Click on a structure to hire units or upgrade them.
- The numbers above your units represents count of this type of unit in the army.
- After you are satisfy with your setup click on Portal to send army to Hell.
- Battles is fully automated (you can flee from battle any time by click on portal again)
- If you lose, a fire symbol lights near the portal. Three of them and you lose.
- Each time you win next battle goes one level deeper, but you can decrease hell level before battle (to farm more resources if needed)
- Win 10 level of Hell to beat the game.
CULTISTS
SWORDSMAN
Melee warriorGUNNER
Range. Shooter. The man with the gun.WIZARD
Caster with deadly AoE spellCLERIC
Caster with useful AoE healDEMONS
IMP
Nasty brown demonCAT DEMON
Quick demon with knifeHOOKBOT
Very fast but really weak robo-demon with sharp hookROBOT
Demon! (Pretty tough)THANK YOU FOR PLAYING!
You are god damn awesome!DISCLAIMER
We haven't much time to show different locations and better represent theme (Deeper and deeper), and there is bugs also. But it's jam, right?Btw, it's the first jam (and even the very first game) for our programmer Brutor
Anyway, thank you for playing!
Feel free to leave a comments, suggestions, bug reports, flowers, money or your soul.
!IMPORTANT!
Alas, our composer catch a cold, so he couldn't compose unique music, but we used his previous tracks.You can find his damn good chiptunes on your favorite music service. Just search for "Nuclear Mushroom Boom"
UPDATE
Bug fixed: when aspect ratio other than 19:6 game were not playable(or at least we think that it fixed)
Genres: strategy


Comments55
Otherwise nice work!
would've been cool to see it integrate the theme better
The character art is absolutely amazing and the animations are also really good.
I think the game bugged when I bought my first wizard, as it gave me 2 wizards instead of 1.
The gunners shooting split projectiles agains so many enemies is a good idea in theory, but in the end, for me they mostly missed the enemies but when they did hit, they did solid damage. I feel like they should shoot a single projectile with a higher rate of fire, so It wouldn't be so frustrating watching them miss with 4 out of 6 bullets :D
For the wizard AoE, I felt like it did damage when the fire animation ended, instead of during the animation or at the start of it, I might be wrong about that tho.
I found this idea for a game catchy and I had my fun with it. Overall I felt it was a solid game, I think that working further on this project may not be a bad idea :)
The game is actually really good, I enjoyed it a lot. The graphics are cool and the music was really catchy, it's sad that your composer couldn't do music for this game, I bet it would have been even better.
Just a few things I would change:
- Adding a way to set the starting position of your units ("Painting" them or something?)
- Improving a bit the gunner's aim
- Try to make the priests and wizzards not cast their spells all at the same place (Like, sometimes you have multiple wizzards but you only see one fire wheel)
Overall a really good job!
I was wondering if you can do this game endless?
Great job.
Классная вещь, одна из немногих долгих игр, в которые хочется залипнуть подольше. Прошел до конца!
You could stick in actually. For example I've tried to beat the game using one unit type only. It worked fine for sworsmans and gunners but didn't work for wizards because 1 wizard can't pass level one and farm enough resources to buy another one =(
Ребята, классная игра. Я люблю стратегии с непрямым контролем, и вот такую игру в расширенной версии я бы даже купил на стиме. Спасибо! ^_^
But it is not completely clear why the cultists attack hell, but these are not important: D
Great game, good job.
Приятного прослушивания
So you can try it now, and it would be great if you told us is it really fixed. we couldn't test it properly =|
Я сломал игру. Когда больше 300 юнитов на карте- игра вылетает.
Играл в версию с итча.
+ Бесит, что юниты дальнего боя стоят на месте, а мечники сваливают. По идее им нужно держать оборону вокруг портала, нет?
+ Ужасно бесит, когда мечники убегают за экран и где-то там умирают. Очень не хватает возможности двигать камерой.
+ Поставьте спавнеры врагов поотдаль вокруг портала и будет понятно - где именно враги появляются. Можно будет следить за мечниками. РАЗЛОЧЬТЕ КАМЕРУ, вашу то мышь!
+ В целом годный контент, но ещё разочаровало, что маги имбалансны, ресурсов очень много и иногда лвл заканчивается раньше, чем ты успеваешь добить всех врагов.
+ Остается ощущение незаслуженности награды.
Игра слишком легкая. Можно фармить предыдущие уровни до опупения. Нет подсказки, что уровни можно переключать. До меня не сразу дошло.
Музыка огонь. Миша - молодец. Пусть выздоравливает! Спасибо за игру - вы, Максимы, молодцы!
Спасибо за игру! Желаю вам успехов в будущих проектах, а Мише отдельно желаю поправляться :)
- "Играл в версию с итча." - в какую из них? если с индикаторского, то там куча проблем, ага, тут они полечены. Если уже в версию для этого лудума - ну да, проблемы тоже есть =)
- "Бесит, что юниты дальнего боя стоят на месте, а мечники сваливают. По идее им нужно держать оборону вокруг портала, нет?"
Вообще да, но... нет =/
- "Ужасно бесит, когда мечники убегают за экран и где-то там умирают. Очень не хватает возможности двигать камерой."
а вот это странно, такого не должно быть (хотя опять же, полечено только в весии для общего лудума. мы там в последние 3 часа багов 10 пофиксили как минимум)
- "РАЗЛОЧЬТЕ КАМЕРУ, вашу то мышь!"
Нет!
- "но ещё разочаровало, что маги имбалансны" - полечено
- "ресурсов очень много" - очень сильно полечено
- "и иногда лвл заканчивается раньше, чем ты успеваешь добить всех врагов." - по идее тоже полечено
- "Остается ощущение незаслуженности награды." полечено с остальным балансом
Я так и понял, что играл в неактуальную версию, но всё равно может что-то из этого осталось в этой. Пс. Зачем заводить несколько страниц на итче? Это путает...
А зачем делать как бы два джема? Это путает =)
Probably we'll finish this game to steam release. At least we'll try.
So your suggestion about "last man stand" mode have a chance to be implemented =)
The tutorial disappeared before I finished reading it. Would be better to press something to dismiss it.
Some more tactical options would have been nice other than just buy many units as possible.
It would also be useful to see unit counts when fighting as it gets hard to see if your cultists are dying.
Or there is a possibility of bug =)
Btw, tutorial could be turned on/off by pressing TAB ;)
We'll look forward to deliver more meaningful choices to the player.
@adnonymous5 And we'll expand the main story and make it more varied and more challengeable. And add an endless mode too.
Thank you for your feedback!