Deep Abyss
Deep Abyss
Developed for LDJam 48: Deeper and deeper
Find the treasure in the depths of the abyss, but watch out for the things that lurk there.
Controls
- Move: WASD or arrow keys
- Burst: spacebar
Developers
- Zypo: Art + Sound + Programming
- Taranis Elsu: Programming
Tools
- Godot - game engine
- Blender - 3d models
Developed for LDJam 48: Deeper and deeper
Find the treasure in the depths of the abyss, but watch out for the things that lurk there.
Controls
- Move: WASD or arrow keys
- Burst: spacebar
Developers
- Zypo: Art + Sound + Programming
- Taranis Elsu: Programming
Tools
- Godot - game engine
- Blender - 3d models

Comments17
The game has desperate balance issues. It's almost impossible to get past the start unless you're lucky and move past the squids quickly. Some of the enemies move faster than the sub, so it's literally impossible to dodge them. Just...it's not fun because it constantly kills you. It's unfair.
Lots of potential though. I like how the enemies grow in size and the submarine grows smaller. It makes it feel creepy and adds depth.
It just needs to be better balanced to allow one to experience that depth.
One thing that I would improve if I could is rotating the sub that it faces the direction it's going
The graphics were really nice! The low-poly 3D look was great and the way the game got darker the deeper you went helped add to the atmosphere and feel of the whole game. The way the enemies got bigger and bigger was a really nice touch too - it helped to make the depths seem even more ominous, and it really helped the feel of the game. The music was pretty pleasing too, but I would've loved some more sound effects - the game did feel sort of empty without many of them.
It was a fun little adventure regardless, and I had a good time, so nice work on this one!