Deep Blue

co-authored: @breadcrumb
Overall★★★★★★★★★★2.17
Fun★★★★★★★★★★2.17
Innovation★★★★★★★★★★2.17
Theme★★★★★★★★★★4.33
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★4.33
Mood★★★★★★★★★★4.00
This game was created for ludam dare 48 by Moonstone Studios and Breadcrumb.

You play as a little guy in a submarine that has to collect things before he gets crushed by the water pressure.

OPERATING SYSTEMS:

We have only tested this on windows, but it should work for Linux and mac. It may or may not.

CONTROLS:

W, A, S, D, Left arrow, Right arrow, Up arrow, down arrow to move

Escape to pause.

GOAL

The goal of the game is to collect as many items as possible without going over the pressure limit!

PRESSURE:

To get your pressure down, you have to go all the way to where you spawned. The pressure will go up after the lower you go.

Dev notes:

I tried to add a collectible system and other stuff but we ran out of time. There are also some bugs so please bear with me.

screenshots!

changelog
- added a missing license and changed the ludam dare submission page.
- added another missing license
- removed placeholder texture

Comments4

mhorth
mhorth26 Apr 2021, 23:31
Nicely done! I thought the mood was great especially with the soundtrack, but it looks like you've opted out of that category. Some quick feedback, the sound while moving the submarine is great, but a bit overpowering. I'd be interested in that sound effect being quieter.
fosf0
fosf027 Apr 2021, 04:34
amazing
Random-storykeeper
Random-storykeeper27 Apr 2021, 06:16
You really set the mood with the music. I absolutely love this game track, especially those sliding synths that go up and down. The structure of the whole track feels like a submarine exploring, with all the disjointed notes serving as the sonar. The sound effect for the submarine was a neat choice, since the ascent/descent felt like I was adding an extra bassline and it made me want to explore more just to hear the combination of these two sounds. The sound effect doesn't seem quite clean, though. There's a lot of "pop" noises that can be heard when moving the submarine, and I think the effect could benefit from a hint of fade-in and fade-out.

I also love the look of the game. There's something about the free-drawn art that is very inviting and pops out against the plain blue background. The lighting on the sub looks great too. It would have been nice to get some consistency in the HUD and menu section, like free drawn text to go with the cute graphics.

The exploration is neat and I loved being able to scope out the map and check out what cool collectibles were hanging around. I did think the lobsters were enemies for some reason and avoided them until I realized they had no effect. :thinking: It didn't seem like there was any sort of end goal, so I just ventured to different areas until I felt like I had explored enough.

Overall, I enjoyed the experience, if just for the experience of the audio and graphics clicking together for me. Wonderful entry.
Found a bug?
Tell us on Discord