You're the world's most charismatic super spy. Agent number Double O and a Half.
You masterfully tell lies but if your lies don't add up together, your enemies will become suspicious!
Carefully craft your narrative, as your lies and covers go deeper and deeper.
Infiltrate deeper and deeper into villainous lairs, or else the world's leaders may end up falling deeper and deeper into hypnosis.
How To Play - What This Game Is About
Since you are a super spy, you present ALL of your lies very believably, and it's impossible to directly contradict yourself in this game, but you might give a story that seems inconsistent and raises suspicion.
For example, if you were to say that you are a Parachute Instructor, and then later say that you hate traveling by airplanes, a villain will notice that inconsistency. Parachute Instructors typically enjoy airplanes and flying.
A good cover story is cohesive.
What makes this game interesting, is that you have to use different covers in different situations, so you can't just pick a single cover story. You will end up with multiple simultaneous cover stories as you get further in the game.
There are many different ways to win. It's up to you to present a compelling cover story and keep track of all your past lies.
Jam Notes
During the jam our team created all of the following: - Music - Sound Effects - Character Art - Environment Art - UI Art - Coding
Controls
- Mouse - Point and Click
Installation Instructions
- Download the Zip - Unzip to a folder of your choice - Run `Deep Cover.exe`
Awesome game! Really love the sfx for the dialogue selections and the texts as well. I just feel that sometimes the selection of the texts just confused me especially like in the begging of the game asking the questions of Zinlandia. If I make the choice in a more humble way it will actually raise the alert of the guard, so I just don't really know what kind of mood I should select. But overall I really enjoying it, looking for further development!
We've tried to add some more description on the page explaining what a Cover Story is. This isn't a dating sim. The villains don't care about your emotions (happy/humble/proud). They care about whether your story makes sense.
If you were to say that you are a Parachute Instructor, and then later say that you hate traveling by airplanes, they will notice an inconsistency.
Since you a super spy, you present ALL of your lies very believably, and it's impossible to directly contradict yourself in this game, but you might give a story that seems inconsistent and raises suspicion.
A good cover story is cohesive.
What makes this game interesting, is that you have to use different covers in different situations, so you can't just pick a single cover story. You will end up with multiple simultaneous cover stories as you get further in the game.
I hope that clarifies a bit of exactly what you, as a player, are supposed to be doing and thinking, during the game.
Realy liked the script which let you add commit pull and push with one line :D Game was also pretty great, realy interesting take on a talking game. I assume it took quite a bit of work to match all the conversation events.
I like how there are multiple stories you can tell - no dialogue option is right or wrong, you just have to keep it consistent. You could add a chapter select menu to make losing later in the game less punishing.
I love this so much. I legitamately laughed a few times, since the writing and art (which fits the writing) was so on point. The Persona 5 UI looks really good here too. Just such a great experience.
This game looks pretty polished in many regards. Nice writing and solid graphics and sound/ music. I had fun playing it for a bit. 10/10 would still try to catch a lava pokemon in the middle of a crisis again.
Great game! I loved the visuals and the writing. Just sad I didn't get to finish the game (I think I was at the end, but since failing brings you back to the first stage, I sort of gave up.) Other than that, it was great!
Loved everything about this game. Man, it's hard to keep my lies straight lol. I beat it though, really charming writing, design, music, all of it! Top marks across the board, awesome submission, thanks for sharing!
Solid stuff, it both looked and sounded fantastic. Had a pretty fantastic moment of panic when I first had to deal with *two* people at once, and from then on was super cautious about it happening again. That's the kind of moment that's hard to get, and I'm suitably impressed you managed it.
@mathemagician thank you for playing through it! our writer is truly superb. I’m also very honored that you liked the visuals, we worked very hard on it
Awesome game guys, and surprisingly difficult! I was impressed by how much stuff was in the game, and it was all very compelling! Art was incredible, great story writing too, I was surprised how much their responses changed depending on different cover stories!
I just last night thought "man I should have made a game about going deep undercover", glad to see someone else had the idea earlier and implemented it better than I could have. Character designs are gorgeous and very impressive for a weekend jam. Music was very fitting as well. I was wondering if the character Mr Trilby is a reference to the character from the Czho mythos, he's dressed simlar and iirk that character also had a cane. I definitely wasn't expecting to run into two different people I'd told contradicting lies to, that was an interesting twist. Managed to beat it on my second try, just barely, second mission was easier when I anticipated possibly having to fool two people at once.
That was really cool ! I didn't expect something like this in the jam, in a good way ^^. The art is GORGEOUS and the humor rating is, for once, justified. Well done !
Man, this was so much fun. It's hard to believe this game is created within such short amount of time... Dialogue design kinda reminds me of Persona 5. I thought having a timer to rush people to choose an answer makes it more frustrating in a fun way.lol
Really fun game! Saw it in a stream the other night and finally got a chance to check it out and play for myself. Had to play it a couple times to get to the end but felt super accomplished when I got to the end! Great job~
Great game - would love to see this further expanded on! Loved the art styling, and the game text and music is superb!
Only issues I came across - and only mentioning in case others have the same:
* Had set the resolution a bit lower than full screen, and noticed a couple of spots where the text overlapped. * Mac build has a permission issue (we also noticed this in our game) and is a straight forward fix to add
Very fun actually! I wasn't sure if I was gonna enjoy it if it was text heavy but it wasn't.. It was light and easy to read and work out what to do! I definitely Recommend!
I really enjoyed the artwork and the humor. I don't normally play narrative games, so it was a nice chance to give one a try, even a short one for a game jam. I enjoyed the premise, though once some of it was just trial and error for me to find a path. I noticed another commenter mentioning that the game was quite easy-- it's an interesting problem that I've been thinking about recently, that some people might get good luck or bad luck on their first attempt at a game, and how that could color their view of the game from then on. If you guess every answer correctly, for instance, you might think the game is trivially simple, or you might even think that there are no wrong paths. Anyway, interesting to think about. Overall, and fun experience and a solid entry.
Woow, great work here ! Art is gorgeous and the concept is a very interesting way to approach the theme. Sound design is really good, perfectly in the theme. Seems to be a great Jam team. Keep it up ! :)
Congrats for the entry! o/ Really loved the character art and how the plot was going! I'm not used to play dialogue-driven games but I had quite the fun with your project!
Absolutely loved this game, very funny writing and great art/music. My only comment is that sometimes the text was a bit quick to advance without me clicking to progress it and so I missed a few lines. Otherwise, I'd love to play this as a full game!
Easy 5/5 for me, I want it to be a whole big game, please! I like the main character and the idea of keeping the story consistent, a great idea and even better execution. Music and art style were also superb, it took me a few tries to get it all right but I managed to beat the game :D
That's legit one of the best game I played on this jam. Everything is great. Gorgeous art, awesome soundtrack, hilarious dialog, and an original take on the jam theme ! That's a 10/10 for me.
This game looks really professional. Sound and visual do a great job together, all the dialog options are well done. The airport guard reminded me of anime Space Dendy :)
This game is very enjoyable; the options really give you a character to play and having to remember your lies is honestly the best part. Trying to pick the correct answer also gives you sort of an adrenaline rush that makes it want you to play more! I did fairly well until the end where I ended up blowing my cover and getting killed, but it was very fun!
The visual style of your game is great! it really feels like a manga where you are the main character 😸
The audio is good, the story and choices are really fun. Just one thing confused us a bit, we were not sure if previous lies made to different character impacted the next encounter. (I don't know how to phrase it, but it make more sense in the video)
Great entry overall ! The game as a whole felt polished, and it really felt like the characters remembered what I said before. It's clever, refreshing and fun. Good job to the team !
@togis I watched your video. You ended too early! Each individual character remembers what you tell them.
But a different character doesn't know what you told anyone else.
That's what makes this game really fun. When you are in a conversation with more than one, you have to tell lies that keep them both from getting suspicious. Depending on which cover stories you told before, that can be very difficult.
I love conversation mechanics, and this has one of the best implementations of it I've seen yet. Keeping track of what lies I told to each person is incredibly engaging, and those individual suspicion bars are a nice resource management puzzle.
The story and writing for this game are also pretty good, and goes along well with the whole 007 parody aesthetic. 5 stars all across the board, this is basically perfect in my book.
I was thinking, "Oh, a scheme with jello? That's a fun lighthearted theme", and the game goes "... jello to destroy an entire country". :D The company is sus indeed.
"For our weekend jam" – is that how "jello" came to be? That was probably the best pun.
Must have taken a while to handle all the different permutations. This would be a tough one to extend to a full game! I think this is the first visual novel style game jam game I've played. Groovy music. Art looked good in some areas and a little rushed in others (as to be expected for a jam game).
What a clever and well made game! I usually dont have much patience with "text based games" but this one was quite entertaining. The whole production is very professional from the graphics to the music. Kudos to a very solid submission.
Spy action, good design, the story seems to move too fast, so is the music, but it's in the genre. Didn't get that should remember all the choices or at least choose my cover predicting that in the end there might be both... Still, the writing seeems all right, some jokes are there. Interesting approach. Maybe the main hero could be more... authentic (Indiana Bond like) maybe.
I loved the game, the arts are beautiful in some cases the quality drops, like the volcano looking like different people doing it, the music is very good complete very well in the style of the game, I will be happy to see you doing upgrades in this game and making it commercial , a big hug, and I await your feedback on my game I will be grateful.
Cool game! Would love more variations on characters expressions, and sometimes the dialogues take some time to load (playing the browser version), but otherwise realy good job. And, amazing music, kudos to the composer!
I loved the art, the music, the text, everything. The game would be alright if you just had to answer one people at a time, but the idea of combining "enemies" really make it shine!
Comments71
We've tried to add some more description on the page explaining what a Cover Story is. This isn't a dating sim. The villains don't care about your emotions (happy/humble/proud). They care about whether your story makes sense.
If you were to say that you are a Parachute Instructor, and then later say that you hate traveling by airplanes, they will notice an inconsistency.
Since you a super spy, you present ALL of your lies very believably, and it's impossible to directly contradict yourself in this game, but you might give a story that seems inconsistent and raises suspicion.
A good cover story is cohesive.
What makes this game interesting, is that you have to use different covers in different situations, so you can't just pick a single cover story. You will end up with multiple simultaneous cover stories as you get further in the game.
I hope that clarifies a bit of exactly what you, as a player, are supposed to be doing and thinking, during the game.
That script has saved so many development hours! I use it in all my projects.
That's a great idea for skipping to a chapter! We will try to add that, and maybe also game Checkpoints to smooth the post-jam experience.
How would you tweak the "suspicion"? Just rotate the bar to be more vertical?
We appreciate the feedback about it being tough to have to go back to the first stage. We'll try to implement a checkpoint system in the next build.
Players like you are what give us so much passion for creating indie games!
Хорошая визуальная новелла! ^_^
Amazing work!!!
Character designs are gorgeous and very impressive for a weekend jam. Music was very fitting as well.
I was wondering if the character Mr Trilby is a reference to the character from the Czho mythos, he's dressed simlar and iirk that character also had a cane.
I definitely wasn't expecting to run into two different people I'd told contradicting lies to, that was an interesting twist.
Managed to beat it on my second try, just barely, second mission was easier when I anticipated possibly having to fool two people at once.
I loved the art style.
Music sets the mood pretty well!
Sound effects are balanced, clear and precise.
Game design, core ideas and the gameplay feel are fantastic!
Story is also super fun!
I really liked playing it and creating funny stories as agent 00/2, haha.
Congratulations for the whole team on this! Loved playing this Ludum Dare entry.
Best regards,
Caio Varalta.
Only one thing about the gameplay: It looked quite easy. Or I was just lucky?
P.s. Loving the P5 vibes!
Only issues I came across - and only mentioning in case others have the same:
* Had set the resolution a bit lower than full screen, and noticed a couple of spots where the text overlapped.
* Mac build has a permission issue (we also noticed this in our game) and is a straight forward fix to add
```
cd /Contents/MacOS
chmod u+x
```
Art is gorgeous and the concept is a very interesting way to approach the theme. Sound design is really good, perfectly in the theme.
Seems to be a great Jam team.
Keep it up ! :)
The visual style of your game is great! it really feels like a manga where you are the main character 😸
The audio is good, the story and choices are really fun. Just one thing confused us a bit, we were not sure if previous lies made to different character impacted the next encounter. (I don't know how to phrase it, but it make more sense in the video)
Congratulation!
The game as a whole felt polished, and it really felt like the characters remembered what I said before.
It's clever, refreshing and fun. Good job to the team !
But a different character doesn't know what you told anyone else.
That's what makes this game really fun. When you are in a conversation with more than one, you have to tell lies that keep them both from getting suspicious. Depending on which cover stories you told before, that can be very difficult.
The story and writing for this game are also pretty good, and goes along well with the whole 007 parody aesthetic. 5 stars all across the board, this is basically perfect in my book.
"For our weekend jam" – is that how "jello" came to be? That was probably the best pun.
Didn't have time to finish, so I went back on another day and played some more.
Second attempt: https://www.twitch.tv/videos/1006662463?t=3m
Must have taken a while to handle all the different permutations. This would be a tough one to extend to a full game! I think this is the first visual novel style game jam game I've played. Groovy music. Art looked good in some areas and a little rushed in others (as to be expected for a jam game).
thanx guys
I loved the art, the music, the text, everything.
The game would be alright if you just had to answer one people at a time, but the idea of combining "enemies" really make it shine!
Great job all around and thanks for the game!